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- Fixed it not working, by including @Bedragaren's fix
- Skill drop on death is now a hybrid %-with-cap system:
Rather than a flat cap of 5, the skill reduction is now 33% of the skill gain, capped at a max of 10.
This means a Captain (who defaults to a starting max of 10 Medical) with 50 Medical, has 40 points of "skill gain". In Vanilla, 1 death would drop 30 points, and a second another 7.5 points, down to 12.5. Now, the captain loses 33% of 40 (= 12.5, capped to 10), and then a second death drops 33% of 30 = 10, down to 30.
So still much less punishing than Vanilla, and less punishing at lower skills than the prior version of this mod, but slightly harder to maintain very high skills through deaths.
Thanks @Bedragaren for maintaining this in my absence! If you accept my friends invite, I'll add you as a Contributor.