RimWorld

RimWorld

3,424 ratings
Vanilla Factions Expanded - Pirates
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
17.995 MB
Jan 18, 2022 @ 8:01am
Oct 13, 2024 @ 4:32am
43 Change Notes ( view )

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Vanilla Factions Expanded - Pirates

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



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Popular Discussions View All (79)
6
Mar 13 @ 3:17pm
I cant equip warcaskets weapons on my warcasket
CoolMark
4
Sep 16, 2024 @ 10:47am
Warcasket bug
GermanDoge
5
Apr 29 @ 1:47am
Invisible warcaskets at 1.5?
Fol
2,068 Comments
Gman Apr 29 @ 10:06am 
This is a pretty cool mod, although despite using it for a long time i've never seen the junkers raid me with warcaskets before. There usually just regular pawns, equipped with industrial tier weapons and oddly enough, are always wearing plate armor.
Tubbs Apr 28 @ 10:47pm 
The mercenary faction shows up as 60% hussars, 30% baseliners and 10% genies, but its Hospitality visitors are all genies all the time. Is this intentional? Are they actually sending all the eggheads on diplomatic missions, or am I just running into a conflict?
Fenc Apr 20 @ 7:08pm 
nevermind
Fenc Apr 20 @ 7:06pm 
where do i find warcasket research
Shnauften Apr 20 @ 11:57am 
Gravity Hammers are considered melee piercer weapons for ideology instead of blunt.
Chunk.EXE Apr 13 @ 6:01am 
im also having issues, my pawns cant even equip the warcaskets when i it give it to them, i just get the error -incompatible apparel, missing texture=things/pawn/warcasketlike/warcasketbarrage/warcasketbarrage_thin.
it the armor name changes depending on which one i try to equip.
Mr Claymore Apr 12 @ 12:16pm 
Im having a problem, when a pawn use a warcasket its like he isnt wearing nothing, the armor isnt working, it recive injures like hell, but when i wear marine armor it doesnt recive as many damage.

Even a lion kill the pawn with a warcasket when i try it in Dev mode.
Rostov Apr 12 @ 7:28am 
Used Dubs Performance Analyzer
Rostov Apr 12 @ 7:28am 
The hell is "VFECore.Misc.HireableSystemStaticInitialization:CaresAboutForbidden_Postfix"??? It keeps causing gamebreaking lagspikes
zachary Apr 8 @ 11:16pm 
shock warcasket is literally the enclave