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RimWorld

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Oddities: Deployables Module
   
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Mod, 1.3, 1.4
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679.972 KB
Jan 17, 2022 @ 10:55pm
Oct 14, 2022 @ 12:23am
2 Change Notes ( view )

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Oddities: Deployables Module

Description
Overview
The second mod in the Oddities collection, a series of mods that adds a variety of rare items to your Rimworld playthrough. With each item not meant to be found in every playthrough, items from this series will spice up each run and help you craft your own unique stories.

Oddities: Deployables Module adds various "fabricators" to your game. These devices each have one use in common: deploying a variety of gadgets to the battlefield! These range from the common turret to far more advanced devices, like point defense drones to shoot down bullets and a device that calls down mechanoids from the skies! Each can be refilled with Components, so don't worry about excessive usage!

Each device is unique in its form and function, as well as its uses- creativity with these new tools can be key to victory in combat! Place a turret to draw enemy fire away from your colonists. Place down a power generator, then shoot it to fragment your enemies! There are many ways to use these new tools to dominate the battlefield!

Requires the Core Module to use. Download it here.



Deployables
Here are the fabricators you could be lucky enough to find!









Questions
Q: Do you have plans to add new deployables to the mod?
A: Yes. While these are honestly harder to think of than new weapons, there'll probably be new content every once in awhile.

Q: CE Support?
A: Nope. That's on my to-do list, though.

Credits
Developed by: Chairheir
Art by: Chairheir, Shakesthespeare

Special Thanks to:
- The People on the Rimworld Discord, for programming tips and advice!
- You, for taking the time to read through this!

(Mod Version v1.0: view Change Notes for more details.)
20 Comments
Ren May 12, 2023 @ 12:01am 
Dunno how I hadn't seen this sooner, been using your Mechanite Plague mod for a long time. Love the creativity for this, been wanting more offensive/defensive deployable type things and the abilities for these is wicked
Daeharde Trihardt Jan 8, 2023 @ 12:55am 
Understandable. I hope things are going well for you! I'll probably leave suggestions here and there on either of your projects, but I have no expectations. Mental health and life takes priority.

At the risk of sounding like a broken record, thank you yet again.
Irecreeper  [author] Jan 7, 2023 @ 7:40pm 
Yeah, i'm more in maintenance mode at the moment. Lots of other real life projects + mental health are getting in the way. But maybe one day? I kinda wanna add like... something that creates cover, or other weird support tools.
Daeharde Trihardt Jan 7, 2023 @ 4:09pm 
Good day, Ire! I noticed mention of additional oddities being added once-in-a-while in the description, yet have noticed none in the update notes since its release up to a year ago.

Is it safe to assume that this is more in maintenance mode as this time due to other projects taking up your time?

Thank you again for the awesome addition to my load order =)
Arctic Monkey Aug 6, 2022 @ 12:07am 
Yep, that did it. Thank you for the help!
Irecreeper  [author] Jul 30, 2022 @ 2:21pm 
I believe you can right-click on components to manually designate a reload, like you would with Jump Packs / Chemfuel.
Arctic Monkey Jul 30, 2022 @ 10:19am 
I also cannot figure out how to refill them with components. Any hints?
Sacheverell Apr 10, 2022 @ 8:39pm 
I gotta say, this mod and the weapons mod are two of my favorite additions to my game. Really nice, enjoying them a lot. :D
CanehdianSteve Mar 30, 2022 @ 3:38pm 
These are cool, but how exactly do you refill them with components? For the life of me I can't figure it out.