RimWorld

RimWorld

136 ratings
Oddities: Core Module
   
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Mod, 1.3, 1.4
File Size
Posted
Updated
1.779 MB
Jan 17, 2022 @ 10:50pm
Oct 14, 2022 @ 12:21am
3 Change Notes ( view )

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Oddities: Core Module

Description
Overview
This mod is the "heart" of the Oddities series. It contains shared items and code that are used in most of the Oddities series. It is required for all of the mods in the Oddities series.

Oddities: Core Module adds the framework for most Oddities, including the Oddity Fragments used to piece together one's own Oddities, and trade ships that specialize in curating these artifacts from around the Rim.

This mod is required for the following mods.
Oddities: Weapons Module
Oddities: Deployables Module

Credits
Developed by: Chairheir
Art by: Chairheir
Special Thanks to: The People on the Rimworld Discord
11 Comments
Zippy Mar 29, 2023 @ 5:04pm 
[Oddities: Core Module - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingSetMakerDef[defName = "Reward_ItemsStandard"]/root/options/li[maxMarketValue="5500"]/thingSetMaker/options"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: c:\program files (x86)\steam\steamapps\workshop\content\294100\2723455136\1.4\Patches\LootTablePatch.xml
19Peej Nov 3, 2022 @ 2:12pm 
Thank you!
Irecreeper  [author] Apr 2, 2022 @ 8:51pm 
Should be fine to add it mid-save.
Also won't be working on any mods for a bit- currently in a bit of a slump. Sometimes it can't be helped.
Gustaove. Apr 2, 2022 @ 2:47pm 
can I add it mid-save? will it appear on traders and stuff?
Irecreeper  [author] Jan 21, 2022 @ 9:50pm 
What mods are you running? Could you generate a Hugslib log? That'd help be troubleshoot the problem a lot better.
doodlepigs Jan 21, 2022 @ 7:41pm 
<continue>
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
doodlepigs Jan 21, 2022 @ 7:41pm 
[Oddities: Core Module] Patch operation Verse.PatchOperationAdd(Defs/ThingSetMakerDef[defName = "Reward_ItemsStandard"]/root/options/li[maxMarketValue="5500"]/thingSetMaker/options) failed
file: E:\Steam Install\steamapps\workshop\content\294100\2723455136\1.3\Patches\LootTablePatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
<truncated because of more than 1000 character>


I am getting this error
The Dutchman Jan 18, 2022 @ 5:06am 
Well get over it. The answer should have been obvious
Halituis Amaricanous Jan 17, 2022 @ 11:17pm 
Suppose there is some truth to that if it does add things required for both. Just salty I have to download more mods when I am trying to cut down on the mods I use.

Also should be said, great work on your mods. :Cert:
Irecreeper  [author] Jan 17, 2022 @ 11:05pm 
It has a lot of shared code and items referenced between each mod. If I decide to add new content that'd benefit both mods (a new workstation, maybe?), it'd be far easier just to add it to this than add it to both.