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Im fully understand your reasoning and get it.
Im fine with your races and like them the way they are :)
Sure it would be fun to tinker with some genes with those races and create some interessing hybrids but hey, it is what it is :)
Enough other stuff to tinker with.
Im happy your mods will get updates for 1.5 and i can continue playing with those races again :)
Until then, there is enough other new stuff in this dlc to explore and keep me busy.
Thanks for you response and have a great day :)
Best regards
To your first question - You are correct, the term xeno does in fact mean alien - I will fix this error in the description to refer specifically to xenohumans.
To answer your second question - No
The issue is I no longer play RimWorld. I only upkeep my personal mods out of respect for the subscribers, and bcs I care about my mods. (I will update the races to 1.5 when i find time.)
To clear up more of my reasoning:
Biotech works on the principle of changing human pawns with texture additions. This makes it difficult to turn my races into xenohumans, because they have unique heads and features (they were not designed to be modelled from humans). I am sure there are clever ways to go around this, but it goes against what the original intention since, once again, these races are meant to be aliens from outer space, not a biologically modified human.
Sorry to disappoint.
Greetings my friend, i like your race mods and in your FAQ you got 2 reasons for not making a biotech version. First of all, aliens are xenos :) xeno is just the greek workd for alien :)
Second one is you dont own the biotech dlc, here is my question, would you make a biotech version if you got your hands on biotech? :)
Best regards
It shouldn't cause any major errors other than faction bases and pawns disappearing.
However, please let me know what errors in particular you are experiencing. It could be an oversight on my end or an incompatibility with another mod on yours.