RimWorld
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Vanilla Ideology Expanded - Dryads
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Mod, 1.3, 1.4, 1.5
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2.143 MB
15 Jan 2022 @ 12:35pm
27 Mar @ 2:47pm
9 Catatan Perubahan ( lihat )
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Vanilla Ideology Expanded - Dryads

Deskripsi
[www.patreon.com]







1.0 (15/01/2022): Release



Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC. Whilst the idea behind them fulfilling the majority of the roles in your colony is neat, the current selection of dryads feels lackluster - they don’t particularly have any powerful abilities worth mentioning.
This mod changes that - from new dryad types that fill roles not explored before, to upgrades to existing dryads, the whole gauranlen dryad system can finally become a focus point of the colony.

Integration with the Vanilla Ideology Expanded - Anima Theme also means that these new dryads get a reskin that suits Anima style if you have this mod active.
This mod is meant to enhance Mr Samuel’s new Youtube series with some more dryad variety. Go check out his Youtube channel at: https://www.youtube.com/c/MrSamStreamer/videos?app=desktop

[forms.gle]



A: Can I add it mid-playthrough to an existing save?
A: Yes, you should definitely be able to! Remember that removing mods can be a bit more complicated.

Q: Does this mod work with another mod that changes or adds Dryads??
A: Yes, but remember they won’t have their awakened versions unless the modder adds them!

Q: Where should this mod be placed in the mod load order queue?
A: Anywhere under Ideology.

Q: Does this work without Ideology?
A: No.

Q: Does this work with Combat Extended?
A: It should be patched shortly!

Q: How can I awaken dryads?
A: Simply select three dryads of the same type and create the awakening cocoon!

Q: Do awakened dryads count towards the dryad limit on the gauranlen tree?
A: No, they become unshackled, but at some point die from separation sickness.

Q: Can I shackle the unshackled dryads?
A: No.

Q: How many shackles would an unshackled dryad sackle if an unshackled dryad could unsackle shackles?
A: No.



No issues are currently being tracked. If you have a bug report use the following Google form:

[forms.gle]



Authors:
Oskar Potocki, an artist responsible for graphic design.
Sarg Bjornson, a coder responsible for the code of the mod.
Taranchuk, a coder who helped tremendously.
Reann Shepard, a creative writer.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]




















334 Komentar
Komyeta 21 Mei @ 11:30am 
It seems that the awakened stonedigger doesnt work well. In fact it doesnt produce anything at all.
All I did was to awaken/merge 3 normal stonediggers in-game, and after closely monitoring the creature during several hours, it has not produced a single stone. Aditionally, the awakened version seems to be a straight up downgrade in the following aspects:
-Has no armor values, in comparison, the non awakened dryad does have armor.
-Has no trainablity level, the non awakened version does have at least intermediate.
-Cannot be drafted. Might be intentional though, but by comparison, many other awakened dryads are draftable.
-Seems to have disproportionately weak body part HP values for its size (example: the body has only 48 HP). Isnt it supposed to be somewhat tanky? Its a giant crab with a stone carapace, come on...

I already sent a bug report but I migh as well comment the issue here too because im curious to know if im the only one with this problem or not.
eamanpayup 2 Mei @ 3:00pm 
do these dryads get recolored from the dryad anima textures?
Khalagar 29 Apr @ 11:55pm 
Good mod, thanks! It's a shame what state vanilla Gauranlen trees and dryad are in
Sarg Bjornson  [pembuat] 22 Apr @ 9:03am 
Yes, I saw it. Taranchuk will need to get a look at it
dinhkhiem199833 22 Apr @ 2:08am 
There's an issue with Achtung that makes draftable animals unable to move. I already sent a bug report through Google Form above.
Sarg Bjornson  [pembuat] 21 Apr @ 11:28pm 
Oh yeah, a very detailed, very well presented opinion. Very polite. Nah.
ultrablue 21 Apr @ 2:24pm 
dude was just stating an opinion on a mechanic, and you're the one going to personal attacks

- another cunt probably
Sarg Bjornson  [pembuat] 21 Apr @ 7:04am 
That's not feedback, that's being a cunt
Bootleg Chauncey 21 Apr @ 7:03am 
Yes, I imagine I would have more luck if I gave my feedback to Klei.
Sarg Bjornson  [pembuat] 19 Apr @ 10:55pm 
Cool