RimWorld

RimWorld

2,073 ratings
Vanilla Ideology Expanded - Dryads
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.143 MB
Jan 15, 2022 @ 12:35pm
Mar 27, 2024 @ 2:47pm
9 Change Notes ( view )
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Vanilla Ideology Expanded - Dryads

Description
[www.patreon.com]







1.0 (15/01/2022): Release



Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC. Whilst the idea behind them fulfilling the majority of the roles in your colony is neat, the current selection of dryads feels lackluster - they don’t particularly have any powerful abilities worth mentioning.
This mod changes that - from new dryad types that fill roles not explored before, to upgrades to existing dryads, the whole gauranlen dryad system can finally become a focus point of the colony.

Integration with the Vanilla Ideology Expanded - Anima Theme also means that these new dryads get a reskin that suits Anima style if you have this mod active.
This mod is meant to enhance Mr Samuel’s new Youtube series with some more dryad variety. Go check out his Youtube channel at: https://www.youtube.com/c/MrSamStreamer/videos?app=desktop

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A: Can I add it mid-playthrough to an existing save?
A: Yes, you should definitely be able to! Remember that removing mods can be a bit more complicated.

Q: Does this mod work with another mod that changes or adds Dryads??
A: Yes, but remember they won’t have their awakened versions unless the modder adds them!

Q: Where should this mod be placed in the mod load order queue?
A: Anywhere under Ideology.

Q: Does this work without Ideology?
A: No.

Q: How can I awaken dryads?
A: Simply select three dryads of the same type and create the awakening cocoon!

Q: Do awakened dryads count towards the dryad limit on the gauranlen tree?
A: No, they become unshackled, but at some point die from separation sickness.

Q: Can I shackle the unshackled dryads?
A: No.

Q: How many shackles would an unshackled dryad sackle if an unshackled dryad could unsackle shackles?
A: No.



No issues are currently being tracked. If you have a bug report use the following Google form:

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Authors:
Oskar Potocki, an artist responsible for graphic design.
Sarg Bjornson, a coder responsible for the code of the mod.
Taranchuk, a coder who helped tremendously.
Reann Shepard, a creative writer.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]




















373 Comments
TIIKKETMASTER Apr 10 @ 3:44pm 
spelling mistake in FAQ; sackle instead of shackle. ctrl + f
Muad'dib Apr 6 @ 11:59am 
my tree is super small it seems. Any chance it's because of this mod?
Kaschey Apr 2 @ 2:07pm 
@brglock, Read the description of the Awakened Gaubricmaker :)
brglock Apr 2 @ 7:15am 
How about a sweeper dryad for cleaning?
intelfir Mar 23 @ 1:44pm 
Star traveler, such animal exists but not as dryad. In alpha animals there is animal which is basically a giant slime with a lot of fungi on its back. It can be tamed and sheered to collect fungus. Also as its slimy it can absorb bullets well
Visoth Feb 18 @ 11:33am 
The Awakened Barkskins are not absorbing projectiles in a 1 tile radius as it says in the description. Has anyone else had this issue? I'll check to see if I have this issue without any other mods except VE and the requirements.
Star Traveller Feb 10 @ 4:41pm 
I wonder if it would be possible to add a dryad similar to the berrymaker that spawns raw fungus? Could even use the same stats for it?
Weed Ingus Feb 10 @ 6:59am 
am i suppossed to be able to heal the dryad companions you can summon, im geting a bug log everytime try.
Kaschey Jan 30 @ 3:40pm 
Is it possible to add a notification when an awakened dryad is born? I have a lot of animals and people in my colony so it's easy to miss them while they roam somewhere away.
Sarg Bjornson  [author] Jan 27 @ 11:40pm 
Sure