Arma 3
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Mega City 3
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
799.501 MB
Jan 5, 2022 @ 3:52pm
Jun 1, 2023 @ 5:47pm
9 Change Notes ( view )

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Mega City 3

Description
*** All your frames are belong to me ***

The intent of this terrain is to give large scale urban / CQB combat to the Armaverse. Mega City 3 takes inspiration from a certain comic that you may or may not have heard of.
The Mega City spans 8x8 km in a 20x20 km map.

Features the largest airport runway in arma, at ~3.1km. Now land even the largest birds with ease!

This terrain is far from finished. It has moved out of proof of concept and is in the heavy WIP phase. Every object in the city is hand placed, no algorithmic placement here. It is being released to the masses to gather feedback, especially framerate. It's useful as is for training or limited ops if your suspension of disbelief is high enough.

The Mega City will get updated as new sectors are completed. While there are plans for other areas outside of the city, everything outside of the walls is in a rough unfinished state. The terrain map and textures need work are to be considered experimental.

Further dev-bloggery can be found in the BIS forums here: https://forums.bohemia.net/forums/topic/230729-mega-city-3-an-urban-combat-focused-terrain/

Are you ready to get lost in the streets of Mega City 3?
Popular Discussions View All (2)
8
Apr 6, 2023 @ 4:30pm
Performance feedback
Ron4Swat
2
Jan 26 @ 3:35pm
Permission to use the map for footage
huskywolf01
115 Comments
brendob47 16 hours ago 
Another benefit of Minihattan is that it has some placeholder/scenery skyscrapers that aren't enterable, but do a really good job of filling in the skyline. Great for the frames-minded folks.
brendob47 May 2 @ 1:48pm 
Double the idea of Minihattan. Last I used Minihattan, I noticed multiple uploads on the Workshop, so I think its assets may be open source, which means no added dependencies AND enterable skyscrapers! Would be nice if they were editor-placable, too.
Luk_161th Mar 20 @ 7:51am 
This map is missing server Keys.
3sty100lec Mar 16 @ 11:54am 
Problem solved. Name is MC3_terrain.pbo
ps. great work, nice map. Thx :)
3sty100lec Mar 15 @ 3:59pm 
Hi, I try use this in DUWS X, somebody know the name of this map?
Mason [16th JSOC]  [author] Jan 26 @ 12:39pm 
A update for everyone,

I have recently begun work on Sector 36 again - and it will feature a petroleum storage facility.
There is some work to still be completed regarding terrain features.
As a bit of a "road-map" I will also be working on a mining facility outside of the city limits and some ruined/desolate locations.

Also, we appreciate the input Gayboi Farti. (Haha)
We are going to weigh our options further. (obviously there is a ton more work to do.)

For everyone else, please feel free to report frames respective your rigs.
(There is a dedicated thread for this above.)

If anyone else has ideas or suggestions - I am all ears
Fallon Jan 7 @ 2:26pm 
Anyone test this in multiplayer or is that just way too ambitious?
gayboi farti Jan 1 @ 5:36am 
Not really in a position to judge here but I would strongly advise against using OPTRE, as I think having such a dependency would turn a lot of people off to this terrain. If you're going for huge skyscrapers and such Minihattan might be a better alternative
AccuracyThruVolume  [author] Dec 20, 2023 @ 5:26am 
Yeah it is coming to the point to consider how to properly represent the core section of the city. One option is to use the vast array of OPTRE buildings since there is a bunch in there that are huge and very concrete brutalist. I haven't decided yet but the vanilla offerings are not quite there to represent such a large cityscape at scale. There's still a couple sectors in the industrial zone to complete plus the unfinished military area at the airport to knock out first.
r0dx864 Dec 17, 2023 @ 11:14am 
how is it going so far? idea i tried a while ago:
https://steamcommunity.com/sharedfiles/filedetails/?id=3116465261