Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Burkart's Balance MOD
   
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16.257 KB
Dec 28, 2021 @ 8:49pm
Jun 10, 2023 @ 4:12am
4 Change Notes ( view )

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Burkart's Balance MOD

In 1 collection by Burkart
Burkart's MOD Collection
18 items
Description
Game Adjustment
Now in Deity game: AI and players both have 3 warriors and 1 settler at the beginning. After settling the capital, players get a builder for free, AI gets a builder and a settler for free. Barbarian now has a slower technology than before. AI now has a lower tendency of attacking cities. Also i integrate "harmony in diversity" Mod's setting of AI. AI’s bonus now increases with the development of eras. These settings are for players to develop better in the early stage, maintain the competitiveness of AI and reduce the influence of barbarians.

Global Parameters Adjustment: present value (original value)
Gold obtained from each area of destination / departure city: 3 (2)
Gold provided by Trade Post in foreign cities: 2 (1)
Output adjustment of replacement of city terrace:2 food and 2 production (2 food and 1 production)
Culture output per population: 0.5 (0.3)

District Adjustment
Now, the Theater district gains +1 Culture from an adjacent plantation.
Adjust Cost of districts.

Building Adjustment
See them in Gamepedia.

Civilization Adjustment
Indonesia Trait now provides +1 rather than +0.5 adjacent bonus.
3 Comments
Burkart  [author] Oct 19, 2023 @ 10:52pm 
@ toriousa I haven't updated this module for a long time, and I have been using it without any issues. Of course, perhaps other modules conflict with this module.
toriousa Sep 3, 2023 @ 9:04am 
This mod caused the game to not load
PIYOPIYO Dec 11, 2022 @ 12:58pm 
这个动态难度有独立mod吗