Barotrauma

Barotrauma

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JC-2 Goldfish 1.7
   
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Dec 28, 2021 @ 7:15pm
Dec 31, 2021 @ 12:40am
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JC-2 Goldfish 1.7

Description
James Cameron Exploration Craft Model 2: Goldfish 1.7 Prototype

Class: Deep Diver

(Note: I use the console command "wikiimage_sub" to get the white background image, it does not correctly show the sprite depth of every object; I have taken great care in the aesthetics of the ship where possible, please leave a comment if anything looks out of place)

Features:
  • NEW Eyeball is now accessible as a viewport by a ladder located on the bridge. AI is capable of climbing into and repairing it. The hatch is wired to close 3 seconds after opening if vacant (note, atm, it does not close 3 seconds after becoming vacant)
  • 2 Coilguns on 1 Periscope with a toggle-button accessible next to the periscope and on the navigation terminal.
  • Red Alert! button on the navigation terminal that changes all the lamps from white to red, and turns on blue indicator lights next to every fire extinguisher.
  • 1 depth charge tube connected to two loaders, fire button on navigation terminal (one shot at a time).
  • 1 Semi-Automagic airlock/docking hatch on the TOP side. Automatically closes interior doors when the exterior door opens.
  • 1 docking hatch on BOTTOM side that can accept a drone or be used for standard shuttle docking; will NOT open unless the hatch is docked.
  • Most doors will automatically close after 3 seconds, this is toggle-able with the top command button (buttons located next to navigation terminal) and is indicated by the second command light (small lights above the navigation terminal keypad)
  • 1 automatic discharge coil, OFF by default and toggle-able with the middle command button, indicated by the first command light.
  • A light switch, the bottom command button.
  • Fully functioning AI waypoints, every hull and item is confirmed to be repairable by AI.
  • All electrical components are unlocked and able to be edited.
  • The 2 secure cabinets in the cargo hold are the only access restricted objects on the sub, which are restricted to security and captain ID cards. (the armory is not locked)


This sub is still in the prototyping phase and will be receiving updates. The listed features are my intentions and some features, at times, may not function as intended or at all. Everything listed does work as of uploading, but I have not been able to do extensive, fringe, testing on certain parts.

To Do/Known bugs:
  • AI get stuck in armory for an unknown reason (possibly fixed)
  • Lighting around eyeball looks a bit janky
  • double check that all electrical components are unlocked
  • tidy up wiring
  • combat balancing
  • re-do wiring to get an additional junction box for players to use
2 Comments
YeOlCableKing Jan 6, 2022 @ 9:04pm 
Best sub Ive used in the game. Highly recommend.
blow Dec 28, 2021 @ 7:36pm 
Very cozy ship