RimWorld

RimWorld

764 ratings
[RH2] Faction: The Rangers
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
136.907 MB
Dec 25, 2021 @ 4:00pm
Apr 5 @ 7:56pm
40 Change Notes ( view )

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[RH2] Faction: The Rangers

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves. They go by many names, but most people know them by their title of "Ranger".






Contents:
- 512x512 px, high quality apparel and weapon texture art.
(Note: Apparel may be rendered low in-game due to 1.3 update forcing this.)
- Unique faction with their own backstory and characteristics.
- Enlistment feature that allows your colonists to become a part of the faction naturally.
- Ranger Armor, colorable in style of vanilla spacer armors. Requires chemfuel to fly, has energy shielding.
- You can literally go around arresting people you and the rangers don't like, then turn them in for a bounty. That's literally- I don't know what else to tell you mate.
- Work part time, get paid minimum wage and be too busy to do anything else just like real life!

Features:



Enlisting to this faction unlocks the following benefits:


Main Services









Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment






FAQ
- Is this the NCR from Fallout 2077?
- No. The Rangers in this mod were formed within the outer rimworld.

- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?
- My colonists won't eat the Rations?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one. Also the rations are gross, so maybe that's why they won't eat them (Enable them in your food diet settings).

- SOS2 compatibility?
- The Ranger Armor set was never intended to work as an EVA suit.
- Enlistment mission events and reinforcements are untested in new planets and/or player space ships.

- Is this com-
- Currently apparel has been reported to be not working properly. Weapons are fine

- COMBAT EXTENDED COMPATIBLE?!?!?!
- Currently apparel has been reported to be not working properly. Weapons are fine

- I say my good chap, I seem to have run into this fine mod. I do have a good ol' question for her majesty the queen my good fellow. Is this mod, compatible with combat extended?
- Currently apparel has been reported to be not working properly. Weapons are fine

No updates have been done to this mod to break compatibility as of yet.

- Will this mod work without Ideology DLC?
The way the mod is coded, is it needs rulepacks for ideology DLC. If you don't have the DLC you will get errors about the rulepacks. Your game will work fine, you can ignore the errors since it won't affect your game.


Credits:
Taranchuk - C#
Jecrell - C#
Mehni - C#
Dninemfive - C#
Sheriff - Supporter of RH2
Track N' Train - Big Iron cover soundtrack
Music By Pedro - Noire #1 ambience soundtrack
TheMiniFrench - Charge rifle model
FantasyNameGenerator - Name generation
dizmarzero - VG coding
Cmacpride1 - Soda opening SFX
FURIOUS YT - Jump jet SFX
The Braying Mule: Django Unchained (Ennio Morricone) - Guitar Cover - Callum McGaw
AUGUR backpacks


Please consider to:
[ko-fi.com]

To help develop more mods like these!

[discord.gg]
Popular Discussions View All (7)
7
Dec 28, 2021 @ 4:44pm
Bug: Their armor is indestructible and they are invincible.
KemonoAmigo
4
Mar 17 @ 2:11pm
Bug Report
TSense
3
Dec 28, 2021 @ 12:01pm
Yayo's Combat 3 [Adopted] Compatibility issues
Winter
282 Comments
Cyber May 25 @ 10:51am 
Just as a heads up, despite the "Survival" training saying that it gives Mining XP, it does not.

I forgot about this since I locally patched it for myself but noticed it again today .
blyad May 14 @ 9:55am 
About CE; for now it seems that also the apparel is working fine. Couldn't find any issues.
elfxiong Apr 18 @ 2:54pm 
Could you make it show how many days and hours left until the player can pick up the next salary/provisions/issues?
Totally Not Ed Apr 6 @ 7:03am 
They aren't allied with the NCR lmao
Elgate Mar 6 @ 10:35am 
It seems you cannot use most of the faction's feature when in a vehicle. No part time job, no training, no hospital if you're in a vehicle.
SOCIALISTBEES Jan 11 @ 5:58am 
What happened to the retexture mods for this and 141 /gen
Chicken Plucker  [author] Jan 5 @ 8:51am 
Hey folks gonna quickly address some new changes coming to this mod and other RH2 mods like it.

Changes coming:
- Resources gained from the faction will be heavily reduced, some time increased (In the case of salary) from 7 to a full 30 days.
- New Veteran Ranger promotion feature
- Colt Walker replaced with Model 3 on the Ranger Issue
- Ranger caravans and traders have significantly reduced item stocks and wealth
- Bulk recipe for Muffaberg Rootbeer
- Muffaberg Rootbeer fix that stops pawns from picking up multiple bottles at a time when drinking
- The Charge weaponry in the mod will be nerfed
- Non-charge weaponry will not be nerfed, they've been nerfed in the past already

I'll push it faction mod wise as soon as possible, but it'll take some time to get back into the fold of .xml and figuring out what isn't working and what needs to be balanced across many mods
Chicken Plucker  [author] Jan 5 @ 8:50am 
Known issues and why they aren't sorted out:
- Mission bugs
Description: Unfortunately last year the fella who was doing the C# coding for these mods of mine like for missions stopped working for me because they're not that active on RW modding anymore. VE has hi-jacked his talents and I wish their team well, but this means I have to find a new coder to fix issues.

I did bring up the annoying bugs with royalty and I intend to fix it by just outright banning royalty quests from showing up, seems to be a vanilla mechanic not playing nice with being triggered by the mod's features, only working with devmode and storyteller triggers.

@saintbrutal - Please send me an error log, though it sounds like a mod conflict because the feature works fine otherwise
Tirith Amar Dec 31, 2024 @ 4:39am 
Like the look of the mod, but man the weapons are op.

You can probably go against void with this mod.
Skeleton Knight Nov 11, 2024 @ 5:57pm 
The guns of this factions are atrociously overpowered