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Unless they've updated that recently. But to my knowledge wildcard'ing the version only works on the minor patch number.
And crashing can be sporatic. Originally it was because there was a problem with the DX11 API when it came out - after PDX patched it majority of crashes stopped. TFR might use some custom shaders or whatnot that are incompatible with both of my mods, but I'll install them and see what's up. Best case scenario I'll just have to force this to load after TFR.