RimWorld

RimWorld

4,101 Bewertungen
Vanilla Outposts Expanded
26
13
5
17
6
8
2
7
7
3
5
5
2
2
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Mod, 1.4, 1.5, 1.6
Dateigröße
Veröffentlicht
Aktualisiert
1.071 MB
21. Dez. 2021 um 4:21
11. Juli um 12:22
19 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Vanilla Outposts Expanded

In 2 Kollektionen von Oskar Potocki
Vanilla Expanded
110 Inhalte
Vanilla Expanded - Empire playthrough
148 Inhalte
Beschreibung
[www.patreon.com]






See change notes



Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players will be able to form a caravan and travel to a location on the world map, where they can set up different kinds of outposts, towns and camps. Each of these location will yield different bonuses depending on the types of pawns as well as their skills.

This is by no means a complex management mod. In fact, we put extra work to make it as intuitive and organic as possible. Outposts can be used to get rid of unwanted pawns - they have no upkeep, and colonists in outposts don’t need to be micromanaged - they will literally provide themselves with the resources they need. All you need to do is find a suitable location for the outpost and send the necessary amount of pawns. Think of it like Outposts in Frostpunk, where everything that happens in the outposts is outside of your control or attention.

Outposts can, however, be raided. It then generates a map with that outpost and all the crew in it, and you have to fend off against the attackers.

Periodically, outposts will send a pack animal with the resources. Create an Outpost drop off spot and the animal will deliver the resources to this location. Consider building defensive outposts, especially in late game, as they will be able to reinforce other locations around themselves via drop pods.

I hope you will enjoy this rather simple on the surface mod. It’s been fun developing it, and I’m sure it will be fun for you to get rid of all the pyromaniacs and wimps, whilst also getting some supplies in return!























There is an ongoing issue that Outposts disappear after battle never to be heard from again. Sometimes the battle never ends. In any case, we were unable to find the issue with just our mods, which means it's a third party mod causing it. With the variety of mods people are using, it's hard to find it.

[forms.gle]

If you have issues with outpost battles, remember in mod options you can disable them!



Authors:

Oskar Potocki, an artist and a designer.

legodude17, a mastermind behind the code.

Kikohi, a programmer who helped with CSG.

Chowder, a writer responsible for a large number of descriptions.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need to pay upkeep on the outposts?
A: No. Outposts provide themselves with everything they need to function.

Q: Do pawns in the outposts gain skill levels?
A: No. That’s a major drawback. Pawns in the outposts are essentially locked in a separate reality - they do not get any skill in anything, but they also don’t need to be controlled by you. They don’t fall ill, they don’t do social fights, they don’t have mental breaks.

Q: Can I disable some of the Outposts?
A: Not in the settings. You can use an XML patch, though.

Q: Do I need VE Framework for it to work??
A: Yes. All the actually Outpost code is in Framework, this mod just uses that.

Q: Does this mod work with other mods?
A: It should work with majority if not all the mods out there.

Q: Is this mod save game compatible?
A: Hell yeah! I wouldn't be so sure about removing it though, so backup your save!

Q: Can I upgrade the outposts?
A: No. They are meant to be a simple way of getting rid of your pawns, not a next layer of strategy in the game.

Q: If I deconstruct an outpost, are all the pawns lost?
A: No silly, they simply reform a caravan.

Q: Can I put people in and out of the outposts at any time?
A: Yes. In a way, outposts work like a caravan. You simply split it and merge it.

Q: Can I put slaves and prisoners in outposts?
A: Of course you can!

Q: Can I build defenses in the outpost?
A: No, That's why it's important to have some well armed pawns in the outposts, in case a raid comes.



Check out our collection at:


Beliebte Diskussionen Alle anzeigen (125)
3
8. Aug. um 16:45
Is “disable outpost raids” setting missing?
ArgensVentus
2
13. Juli um 23:31
Way to make town require only 1 settlement?
Rice Trispy
9
8. Aug. 2024 um 10:34
Bug: Error in removing Raid
Dukkokun
2.179 Kommentare
zero Vor 9 Stunden 
what happens to outposts when you own a gravship and start flying around? anything to keep in mind?
Ravayen Vor 16 Stunden 
Hope that's the case :)
Hazardous Vor 17 Stunden 
Oh wait I think I vaguely recall something about outpst raids being disabled dev-side because they weren't working properly.
Ravayen Vor 19 Stunden 
So are they disabled by default now? or is the setting simply missing?
Ravayen Vor 19 Stunden 
@Lucinii and @Hazardous
Hate to say this but i've checked framework base options and outpost framework options and that setting simply does not exist, i even turned to a youtube video thinking i was being blind https://www.youtube.com/watch?v=fnaXAr3mG08 and at 3:01 he shows you the option screen and the setting is there but i don't have that and neither does Lucinii by the sounds of it.
To be clear the options screen is working fine it's just that one setting that's not there any more.
Lucinii 11. Aug. um 10:28 
@Hazardous, I have looked at the mod options 10 times before I posted anything here. The function is not there while using only this mod and the vanilla expanded frameworkl
Ravayen 11. Aug. um 6:47 
Odd and slightly technical question but..are the pawns used marked as "Forever kept" when in these outposts?
The reason i ask is that i'm using the world pawn mothballing mod that cleans up world pawns and i'm paranoid they'll get deleted by it, does anyone know if the pawns ARE marked or if i need to turn on the gentle option in the other mod?
Hazardous 10. Aug. um 14:09 
Mod options @lucinii
Lucinii 10. Aug. um 8:54 
@Hazardous How do you toggle it off?
Hazardous 9. Aug. um 6:52 
@Lucinii you can disable outpost battles and use them as pawn dumps