Space Engineers

Space Engineers

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Helios PJ-200 Piston Jolt
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468.716 KB
Dec 20, 2021 @ 8:33am
Jul 27 @ 1:31pm
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Helios PJ-200 Piston Jolt

In 1 collection by Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 items
Description
[Vanilla|Made for Survival|Subgrids (after assembly)|Scripts]

A piston gun that propels a large warhead through magical piston jolting. It breaks the speedlimit (in vanilla) and reaches around 950 m/s ± your ship speed. The gun is made for survival worlds and comes in a single projectable grid. Assembly required.

Pre-assembled version here!

In order to assemble and fire it, you need to be in experimental mode with scripts turned on!

Are you wondering what the hell this is? Well, a gun basically, try it out, it's fun. And also incredibly overpowered. How does it work? Well basically the pistons are attached on both sides and then retracted with incredibly high force, kinda like strechted springs. Once they are released on one side, they snap forwards, carrying the projectile with them.

What's special about this one?
-it's a single grid (for projecting)
-turns into multiple grids during assembly
-projectile has battery for infinite range
-no timers, all run by one script (only runs while firing)

Some stats:
-Blocks: 55 + 7 per projectile
-PCU: 1192 (+244 per projectile)
-Mass: 27.5 t
-Projectile mass: 5.4 t
-FireRate: up to 15 RPM
166 Comments
craftyracer_808 Aug 2 @ 7:53pm 
thanks im glad i went through you first lol
Major Jon  [author] Aug 2 @ 1:09pm 
sure
craftyracer_808 Aug 1 @ 8:28pm 
I got a question if i attach it to a ship can i post the ship ill give you credit for the clang gun thats for sure
Engineer02 Jul 30 @ 8:32am 
Amazing work! Just a small heads up, If you make this into a custom turret, and have trouble with tumbling projectiles and warheads not detonating, just increase the torque on your turret hinges and rotors. Works flawlessly!
Major Jon  [author] Jul 27 @ 1:08pm 
updated the gun, should work again
JuGregnaut Jul 25 @ 3:44pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3296759268

Check out my ship if you like to see how I made work around
JuGregnaut Jul 25 @ 9:47am 
Update 2: Good News!

I have found (because i cant script) if you add a timer block in the sequence that reattaches "detach jolt" hinge after every shot before firing again, it will continue to fire reliably.
JuGregnaut Jul 23 @ 8:16pm 
UPDATE: using the creative version only (survival is still broken in setup), if i replaced the aft most hinge head (for detach jolt) then reattached it in the menu, then fired, i was able to get one working shot - all successive shots slowly nudge the projectile forward ~5mps similar to firing the gun immediately without replacing the head. I'm not smart enough to figure out a fix and I think the creator is no longer in the game :steamsad:
JuGregnaut Jul 23 @ 7:58pm 
Was a long time user of this piston gun but I think an update killed it or something. I've tried rebuilding both the survival and creative version - they are unfortunately broken now.
csla1972 Jul 12 @ 2:29am 
Does not work. Init_2 does not change the maxLimit of the piston.