RimWorld

RimWorld

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Trade UI Revised
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
132.751 KB
Dec 15, 2021 @ 8:29pm
Jul 20 @ 11:06am
13 Change Notes ( view )

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Trade UI Revised

Description
Description
Now compatible with the mod DragSelect!

This mod reorganizes the trade UI into a two-column layout to make it clear what items the colony has vs trader has, who is trading, and how much it will cost.

Right-click on the ">" and "<" buttons to add the max/min amount of items (like the vanilla ">>" and "<<" buttons)

I always found the original trade UI frustrating. It is difficult to find what items I want to sell among the huge list of junk the trader has. What do negative vs positive numbers mean? Why is the cost of the trade so far away from the accept/cancel buttons?

GitHub version[github.com]

Save games and compatibility
Safe to add/remove from saved games at any time

Compatibility
  • Compatible with Multiplayer
  • Compatible with Drag Select (all thanks go to the Drag Select modder, @telardo!)
  • Compatible with Max Buy, Max Sell
  • Incompatible with Trade Helper (nothing will break, but some Trade Helper features do not work)

Permission
Other modders, feel free to reupload/fork/modify this mod in any way. All I ask is a credit line in the mod description.
Popular Discussions View All (1)
28
Oct 26, 2024 @ 6:03pm
Bug reports here!
Hob Took
384 Comments
NihilisticZebra Aug 16 @ 9:05am 
@hob took i think trade helper might be the issue
Hob Took  [author] Aug 14 @ 3:05pm 
@grandtran Let's find out. What Rimworld version are you on? Are there any other trade or UI related mods you have active? What screen resolution is the game set to in the game's graphics settings?
grandtran Aug 13 @ 9:33pm 
I'm having a graphical issue where the trade menu is clumped into the left of the screen, and any text for a tradeable item is occluded if its longer than 12 or so characters. anyway to fix it so I can fully read the items?
Hob Took  [author] Aug 10 @ 1:27pm 
@Luney, Added. Thank you!
Luneyl Aug 8 @ 6:29am 
You should add that this is compatible with Max Buy, Max Sell (on their end) too.
Предплечье Jul 24 @ 3:10pm 
Oh yeah makes sense. I thought I remembered it being the same in vanilla 😮‍💨 that's why I thought about it being intended as a lot of things are specifically designed in RimWorld for manual use. It's a bit tiring but if that's how it is. Thank you for clarifying)
Hob Took  [author] Jul 24 @ 3:01pm 
From Dynamic Trade Interface "Buy and Sell max affordable using double arrow buttons."
Hob Took  [author] Jul 24 @ 3:01pm 
That sounds intended. This is the same way the vanilla UI handles max trade amount.

If you press the max trade amount button (either right-click with this mod, or vanilla pressing the >> button), then it pushes ALL the items into the trade. There is no calculation done for "put as many items into the trade as possible to leave the trader with 0 silver".

That calculation sounds like something Dynamic Trade Interface added themselves.
Предплечье Jul 24 @ 2:50pm 
Basically there is no button to reset each specific transaction individually, and that's what I mean asking if all those things were intended that way or if I have some compatibility issues?
Предплечье Jul 24 @ 2:47pm 
It didn't stop item transfer at the amount that I or trader could afford with what silver we had. I noticed as well that when you move all items with RMB but you change your mind when you press RMB backwards it also grabs what items trader had. I know there is a "reset" button but when I already set like 15 transactions and want to change 2 then I'll have to set them all up again