Project Zomboid

Project Zomboid

138 ratings
Danger Moodles (Insanity)
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11.276 MB
Dec 14, 2021 @ 2:10pm
Jun 26, 2024 @ 3:42am
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Danger Moodles (Insanity)

Description
This mod expands on the Moodle functions to provide a more realistic challenge to mood management. (does not effect zombie infection)

New update to Version 2.0

All of the player's psychological stats are now interconnected and relevant to survival (Stress, Panic, Boredom, Morale, Unhappiness, Sanity). The player character's overall wellbeing must be maintained or their mental health will degrade. Characters with low Sanity will begin acting strange like muttering to themselves or hearing things that aren't there. If a character's Sanity and Unhappiness reach a breaking point, that character will become tired, lethargic, and disoriented or if the Sandbox option "Death of Despair" is checked, the character will simply give up on the unbearable life you've put them through.

All moodles are managed with Vanilla mechanics. Sanity can be restored slowly over time by being totally clear of negative moodles. This mod should work in multiplayer but I haven't been able to test it on a live server yet.

HOW IT WORKS:
- Stress is the big thing to manage. Most things cause Stress and Stress wreaks havoc on Morale and Unhappiness.
- Unhappiness needs to be watched closely. If you are currently low Sanity and you get too Unhappy then bad things will happen.
- Panic has a strong influence on Stress and Morale. Fighting for too long at a time can wear your character down psychologically.
- Stress and Morale lead to loss of Sanity. A character will start acting strange and hearing things while their Sanity is low.
- Sanity can be restored slowly over time by being totally clear of negative moodles.
- All moodles are managed with Vanilla mechanics (Books, Magazes, etc).


***All "Danger Moodle" mods work in build 40/41 and are multiplayer compatible.

***All "Danger Moodle" mods can be added or removed to an already started game safely.



Tags:Gameplay,Balance,B40,B41,Hardmode,Multiplayer,Realistic

Workshop ID: 2682588251
Mod ID: DangerMoodlesInsanity
71 Comments
OgreLeg  [author] Mar 22 @ 9:22pm 
Phew! I finally got my own game finished and released on Steam. Now that I have more free time I got that Zomboid itch that needs a'scratchin! I think in hindsight my feelings were more of a me problem now that I have time to breathe. I also know that some people from here supported my game's Early Access and I wanted to say "thank you" somehow. So consider these mods back in action! I've got to get familiar with the new mod procedures and then everyone can expect updates. Maybe even some new mods! Stay alive out there o/
RustyNinja16 Nov 16, 2024 @ 7:19pm 
Does this mod add a moodle for morale? If not, would this mod that unhides the vanilla morale moodle work with this mod's morale mechanic?

https://steamcommunity.com/sharedfiles/filedetails/?id=3091459970
Anach Jul 27, 2024 @ 10:17pm 
I like the idea of making use of the sanity stat. It's a tough one to balance, so I'd also like to make a request for a lot more configuration for this, as my character went from 100% to 0% in a day, and this sort of thing should take a far longer time, and other mods can screw with the settings.

Also, I'd love an option to turn off the sounds. If possible, I'd prefer some dialogue text, with the character thinking to himself that he heard something, as an alternative to the sounds, as I feel the sounds are too localised, making them very obvious, and immersion breaking. Otherwise, I feel making use of existing game sounds, and having them sound as though they're off-screen in a random direction, would work better, as that would actually fool me into thinking there's something happening.
Soul Jul 15, 2024 @ 3:17pm 
oh yeah I feel like I need to clarify, im running that other mod that adds moodles to your mood progression
Soul Jul 15, 2024 @ 3:14pm 
Well not symptoms, the first moodle, you know what I mean.
Soul Jul 15, 2024 @ 3:14pm 
Love the idea of this mod and I love that you finally updated it after years lol, but PLEASE make it more configurable. Its way too quick, it should take days to start showing symptoms, not the first 24 hours.
Carl_Hellmenator2006 Jul 13, 2024 @ 9:17pm 
so what happens when death of despair is reached? do you die? just quickly asking.
OgreLeg  [author] Jul 7, 2024 @ 8:30pm 
@Tadpole - Oh ok then Simple Status should be good to go for sure and from the sound of it you should be good with Boredom Tweaks too. Worst case scenario, it might slow down or speed up insanity but only by a tiny, tiny amount. The big stats to worry about in regards to Sanity are Stress and Morale. (Morale is directly connected to panic and so usually only applies in combat)
♫ Tadpole ♫ Jul 7, 2024 @ 8:19pm 
Ah, I see!

Boredom Tweaks doesn't change the rate of gaining or losing Boredom, merely *what* causes it to increase or decrease. And Simple Status just displays visible counters of what your stats are - including Sanity. (I wasn't sure if it would display the changes to Sanity that this mod makes.)

So does that mean they're likely to work?
OgreLeg  [author] Jul 7, 2024 @ 8:12pm 
@Tadpole - That depends on what those mods do. This mod, when you break it down, basically just adds or subtracts small amounts of Stress, Boredom, Morale, and Sanity. It watches for levels of Sanity and reacts accordingly. If those other mods also add or subtract levels of Stress, Boredom, etc then it might either slow down or speed up the process of going insanse. The new sandbox options can help you tweak it, though. Like turning off this mod's +/- to a particular stat.