Barotrauma

Barotrauma

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Unlimited Items
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303.591 KB
Dec 14, 2021 @ 12:48am
Dec 9, 2024 @ 10:20am
47 Change Notes ( view )

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Unlimited Items

In 1 collection by Misor63
Unlimited Items
9 items
Description
Unlimited Items

Unlimited Railgun<--Click here.

Added unlimited versions of most items, as well as individual special items.

All the items of this mod can be crafted and deconstructed.

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Popular Discussions View All (3)
46
Jan 31 @ 1:02am
PINNED: Bug reports
Misor63
4
Nov 2, 2024 @ 12:03pm
留言
依然如故
5
Oct 29, 2024 @ 5:09am
PINNED: Languages Translation
Misor63
329 Comments
Salty Sis' 4U May 8 @ 8:31pm 
Did ya get the Flak this time around?
i keep getting errors saying not enough slots in vending machine for unlimited alien powercell
ZacryZean Apr 19 @ 9:42am 
can you make it so these are only spawnable by commands
is there any way to make items not appear at merchants but only in machines? a large assortment of infinite items removes other items from the store
Jim the Pilot #FixTf2 Jan 29 @ 10:52pm 
finally it works again
Starkiller Dec 15, 2024 @ 6:59pm 
Any chance to have infinite chemicals as well? Acid, ect for example.
Is it possible to make it?
insanity-NICK Dec 9, 2024 @ 12:09pm 
不是很影响使用,看你刚更新,就跟你汇报下错误
Misor63  [author] Dec 9, 2024 @ 12:03pm 
@insanity-NICK ok 看到报错了 直接测试确实是测不出来得带着过加载 而且没有弹出控制台 不影响使用的报错 不过我等下更新一下吧
Misor63  [author] Dec 9, 2024 @ 11:53am 
@insanity-NICK 等下我再试试看,之前没测出来有问题,这部分是武器本身的一些音效特效相关,我还以为你说的射击的那个se的type=onuse target=contained,我还奇怪这个上什么this
insanity-NICK Dec 9, 2024 @ 11:46am 
这是现版本突击步枪的那部分代码
<StatusEffect type="OnUse" target="This">
<ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
<Explosion range="150.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
</StatusEffect>
这是你武器的那部分代码
<StatusEffect type="OnUse">
<Explosion range="150.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
</StatusEffect>