Total War: WARHAMMER II

Total War: WARHAMMER II

153 ratings
The Ten Kingdoms (Mistwalker Update)
3
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
2.422 MB
Nov 29, 2021 @ 9:41am
Aug 22, 2022 @ 11:52am
15 Change Notes ( view )

Subscribe to download
The Ten Kingdoms (Mistwalker Update)

Description
Introducing the Ten Kingdoms mod for the High Elves! Adds 22 new unique units to the roster for use in campaign or multiplayer, inspired by a mix of warhammer novels and fantasy supplement books. There are 10 units and 10 regiments of renown, each based on one of the 10 kingdoms of Ulthuan. Most of the units are only recruitable from their home kingdoms. Also Included is the return of unit formations , including diamond, flying wedge, cantabrian circle and the phalanx! ALSO included is a small selection of unit reworks and rebalancing tweaks for an upcoming balance mod.

SFO Submod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2697705377

Le Menu

11 Units

Shadow warriors (barbed arrows): Shadow warriors who use light, long range arrows with a debuff contact effect (inspiration from Sons of Ellyrion novel). They have high damage but very low armour piercing.

Knights of Anlec: Fast armour piercing shock cav. Not as tanky as Dragon princes but more deadly. Inspired by the Sundering novels, in which the Knights of Anlec pre-sundering times helped Malekith conquer the old world.
Can also assume the "Arrowhead formation". Recruitable from Tor Anlec or the Aesanar camp when playing as Alith Anar

Chracian Hunters: Bow and long-spear infantry, specialist antilarge unit with the toggle ability that lets them stalk and fire while moving at the cost of movement speed. REcruitable from Tor Achare

Caledorian Sentinels: Sturdy mid/elite sword and shield infantry with heavy dragon armour. Recruitable from Vauls Anvil

Ellyrian Lancers: More elite Ellyrian Reavers with long lances and a devastating charge, as well as the "Eagle formation"

Lothern Sea Rangers: A melee oriented shadow warrior type unit with a strong precursor bow attack. Inspired by the 'Storm of Chaos' High elf sea patrol units. Recruitable from Lothern or the Glittering tower in the vortex campaign

Cothiquan Knights: Armoured skirmish cavalry with good melee stats. Regarded as pirates by some for the wild behaviour and predilection for raiding. Also has the "Cothiquan circle" formation. Inspired by the high elf heraldry book. Recruitable from Cothique.

Maidens of Isha: Light cavalry with lore of life bound spells and the "blinded" contact effect. the High elf equivalent of doomfire warlocks or sisters of thorn. Recruitable from the Gaean Vale or the Handmaidens gallery when playing as Avelorn.

Sapherian Pegasus Riders: Swordmasters with lore of heavens bound spells who ride pegasi. Very fast and useful for harassing enemy backlines. High damage, good in aerial combat but squishy. Recruitable from the White Tower of Hoeth. Has the "Eagle formation'

Annuli Eagle Riders: A unit of 3 Great eagles ridden by mightiest princes of Ulthuan. They have the ability to ambush their prey from the skies as well as spot enemy stalked units from a long distance. Very elite anti-large air-superiority unit and great for scouting. Recruitable only from the Fortress gates of Ulthuan.

11 Regiments of Renown

Keepers of the Stones: ROR Silverin guard with long-spears, armour piercing and unbreakable. They swap martial prowess for Grim Discipline and have the Phalanx formation.

Lions of Kurnous: ROR Chracian Hunters, who forgo the use of bow and spear like the traditional hunters of Chrace, instead using a mighty glaive, and relying on the blessing of kurnous for their ranged damage. Stalks and has the Eagle formation. Mapwide Horn ability that imbues allies with the strength of the white lion.

Harbingers of Kurnous: ROR Ellyrian Lancers with perfect vigour, Eagle formation and a mapwide Horn ability (with blowing animation) that improves speed and vigour

Dragon Gate Guard: ROR caledorian sentinels who use Spears instead of sword. Also has an armour piercing ranged attack. Inspiration from HE uniforms and heraldry book.

The Shadow Knights: ROR Knights of Anlec with magic anti-infantry attacks, fear, the "Arrowhead formation" and Loecs shroud ability.

The Maiden Guard: Inspired by earlier TT editions. Extremely elite low model count archer unit with 2 fire modes (regular arrows and penetrating multishot arrows that can attack buildings) and a bombardment ability. Also very good in melee with AP antilarge spears.

Wardens of the White tower: Chef's specialty. Swordmasters ROR with high and life bound spells. Can also cast "Flames of Hoeth" magic spell, an expensive short range blast of fire that destroys anything in its path. In addition they can use the "Sapherian square of sorcery" formation, that increases their magical ability and their defences.

PSA: dont reposition them in square formation before the battle starts, or game will ctd

Avengers of Tor Anroc: ROR Tiranoc chariots with armour piercing, armour sundering melee, AP antilarge missiles, but half the ammo of tiranoc chariots, as only one of the charioteers carries a bow; the other wields a halberd. More heavily armoured and majestic than regular tiranocs.

The Watcher of the Vale: ROR treeman with bound dwellers below, entangle, and aoe buff/debuff passives. Also has massive weapon strength and higher HP, along with being physically much larger than a normal treeman. More in line with other "super monsters" like the dread saurian.

Sentinels of the glittering tower: ROR bolt thrower with longer range, flaming magical bolts, and a full seaguard crew, making them much more difficult to kill in melee. Also has more artillery pieces than usual.

Formations

Eagle: Unit forms into a V shape, giving them massively improved maneuverability and charge speed

Arrowhead: Forms into the shape of an Arrowhead, improved maneuverability and higher splash attack power on the charge.

Cothiquan Circle: unit forms a stationary rotating circle, allowing them to maintain a steady rate of fire and mitigate return fire. Added reload speed and missile resistance, but cannot easily move.

Sapherian Square of Sorcery : Forms a hollow square formation, gives the Wardens expert charge defence, leadership, charge resistance and physical resist but cannot move. Also improves magic reserves and recharge rate. Useful for holding a position or protecting a lord from infantry. Also very sexy looking.

Phalanx : Le classique. Unit tightens its formation, presenting an impenetrable wall of spears. Improves charge resistance and combat stats, but heavily reduces the units mobility and ability to turn. Perfect for choke points or holding a line.

Links to my other mods

Alith Anar Spirit of Vengeance
https://steamcommunity.com/sharedfiles/filedetails/?id=2645812399

Knights of Khaine:
https://steamcommunity.com/sharedfiles/filedetails/?id=2631430163

Knights of the Raven:
https://steamcommunity.com/sharedfiles/filedetails/?id=2620927352

Princes of Nagarythe:
https://steamcommunity.com/sharedfiles/filedetails/?id=2612612257

Orion: Spirit of Kurnous
https://steamcommunity.com/sharedfiles/filedetails/?id=2606520941

Cold One+Arkhan Chariot bugfix
https://steamcommunity.com/sharedfiles/filedetails/?id=2602034100

Monstrous and Missile Chariot Balancing
https://steamcommunity.com/sharedfiles/filedetails/?id=2612606802

Paypal: https://paypal.me/odmloupi?country.x=FR&locale.x=en_US

Updates

6/12/21-fixed Caledorian Sentinels not being recruitable
17/1/22- Added 1 more ROR unit, "The Ulthane", to celebrate the end of the game and to defend against the demons of chaos. small fixes to some units missing abilities
9/6/22- 1 final update. Added the "Mistwalkers" an elite version of eltharion unit for use by other HE factions
70 Comments
No Quarter 24 Jan 6, 2023 @ 8:30pm 
That's great to hear that it's next, this mod is awesome!
[-ODM-] Loupi  [author] Dec 14, 2022 @ 6:41pm 
its next on my list!
st56uv7 Dec 14, 2022 @ 6:10pm 
Please bring it to TWW3 i miss this mod
[-ODM-] Loupi  [author] Dec 13, 2022 @ 6:12pm 
yes
cameron.mercurio.27 Dec 13, 2022 @ 3:40pm 
Do your units benefit from research and lord skills?
[-ODM-] Loupi  [author] Sep 22, 2022 @ 3:23am 
when i have time, and when im not working on my current wh3 mods
niqs98 Sep 22, 2022 @ 12:12am 
When you bring this to TWW3 Immortal Empires?
HughJanus69 Sep 13, 2022 @ 4:14am 
thx
HughJanus69 Sep 12, 2022 @ 1:56pm 
sfo submod?