Total War: WARHAMMER II

Total War: WARHAMMER II

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Orion: Spirit of Kurnous
   
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Tags: mod, Units
File Size
Posted
Updated
495.289 KB
Sep 19, 2021 @ 1:01pm
Jan 10, 2022 @ 9:31am
5 Change Notes ( view )

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Orion: Spirit of Kurnous

Description
What's in the Mod
Reworks Orion to be an expensive and fast hunter and cavalry support lord, closer to his source material in lore and table-top. He is balanced at around the same level as lords like Kholek Suneater. My mod also improves his items and abilities and adds 2 new abilities based on the 6th edition Table top. The passive ability 'Spirit of Kurnous' is designed as a "last stand" mechanic and anti-drawkite feature and 'Fury of Kurnous' is a single target cavalry buff that can also buff Orion. Intended for Multiplayer balance

It also adds a new single entity unit, the Hound of Orion, which are a fragile, fast and hard hitting unit meant for hunting casters and other single entities, and also release the hounds of Orion ability upon death. They are recruitable in campaign from the Temple of Kurnous building and the Oak of Ages.

For a more detailed description of the balancing and changes see here:

https://forums.totalwar.com/discussion/297860/orion-rework-for-warhammer-3#latest

Updates
8/12/21 - Fixed a small bug in the vanilla game that caused Orion and Ariel to take combat penalties in shallow water, despite being large entities
18 Comments
[-ODM-] Loupi  [author] Feb 5, 2022 @ 8:08am 
8hp/sec would be quite OP i think given his mobility and magic resist. The crumbling damage could be lower that is true, but it is meant as an anti-drawkiting mechanic and a 'last-stand'. Its also somewhat hard to trigger it in the first place if you use him well. Throwing him into a prolonged melee is not really the way to use him, so it makes sense that he might not do well vs foot-duellists (they are designed to last a long time, also sigvald is OP as hell). He will annihilate them if using his mobility.
Rebelyon Feb 4, 2022 @ 9:24pm 
Overall i like this mod. Just my two cents though.. you might want to consider buffing regen on cloak to 8 and to reduce the -hp penalty of spirit of kurnous to 10? I only tested in custom tbh and it might be a balance issue (as i also do not use any skills except for passives) but non-large LLs tend to do very well against him (tested with Boris, Sigvald and Vlad).

Adding on against Sigvald: I even used Ariel as well to buff Orion and he still got rekt.
John Matrix Jan 10, 2022 @ 1:28pm 
Tried putting yours above (if came after before), still 55 speed. Oh well! No worries! I'll choose one or the other if i want to play Orion. Thank you though!
[-ODM-] Loupi  [author] Jan 10, 2022 @ 9:29am 
changing load order is not something i would recommend, it can break things. Its risky but it might work
John Matrix Jan 10, 2022 @ 9:25am 
Ah that makes sense! I tried launching both together now, unfortunately though he's still at 55 speed. Should i change the load order maybe?
[-ODM-] Loupi  [author] Jan 9, 2022 @ 1:57pm 
I just updated it to hopefully make them work together, so you can fast Orion that can also climb, let me know if it works together now
[-ODM-] Loupi  [author] Jan 9, 2022 @ 1:52pm 
ah interesting, It's because the ability to climb walls and a units speed are controlled by the same table, and his mod lets Orion climb walls i believe so his was overwriting mine
John Matrix Jan 9, 2022 @ 1:46pm 
I found the culprit! Weirdly, its Pierce's Better Sieges, that brings his speed back down to vanilla 55. I do get all the other changes though. No idea why! Any clue?
And looking forward to WH3 port!
[-ODM-] Loupi  [author] Jan 9, 2022 @ 12:41pm 
@John Matrix, hmm that is strange, he should have 85 speed. Maybe try disabling all other mod just in case. I probably wont port this exact mod to WH3, but i have integrated most of it already into my WE balance mod, which will eventually get ported over.
John Matrix Jan 9, 2022 @ 2:55am 
Love this great mod! Sad i just found it now, at the dawn of WH2.
Question though, i have a weird issue where i see every one of your changes except the speed buff. I don't seem to have any other mod that would conflict this specific issue, and allow all the rest. Any ideas?
Also, will you port this in WH3? Hope so!