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https://steamcommunity.com/sharedfiles/filedetails/?id=3248605918
Hope it helps anyone!
I've tried uninstalling and reinstalling the mods, reloading the map, even tried using the "Mid-Saver Saver" mod that cites this as a condition that it's supposed to be able to help fix, but no luck.
If my attribution of the issue to this mod is incorrect, apologies, but given the 1.3>1.4 upgrades, I suspect that somewhere between the time this mod was updated, that could be where the problem started (never noticed it before then).
Anywho, any help would be appreciated. Happy to help troubleshoot if warranted, I appreciate this mod and your work on it.
Re: Ice, my mod will already do this, and it follows the natural generation of rock for the map.
Re: Non-native stone, my mod will yield the correct stone for that position on the map based on the generation of rock for the map, ignoring what type it's on.
The whole idea here is that nothing you do to the map, including covering up the stone or not having it show from the start, will affect the output, and the output will never be random. It will always yield stone matching the pattern built into the map.
Sorry if my previous comment was a bit confusing. xD
Well, one thing I know Predictable Deep Drills has which I doubt this does is it a setting in Mod Options which, when enabled, will have drills yield stone when playing on a ice sheet map.
Also, by default, Predictable Deep Drills will only give a random stone type native to the map if drilling through a surface stone that is not native, such as from a meteorite impact. But there's a setting to disable that behavior, too (so it predictably yields the non-native stone).