RimWorld

RimWorld

504 ratings
Total Control
12
4
3
3
5
2
3
5
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4
File Size
Posted
Updated
6.733 MB
Nov 8, 2021 @ 11:18am
Mar 17, 2023 @ 4:49pm
8 Change Notes ( view )

Subscribe to download
Total Control

In 1 collection by Orpheusly
Rimsential
25 items
Description
If you're enjoying the mod, please remember to rate it!


Enables the complete customization of faction pawn's appearance. It's the faction editor you deserve!

Features:

- Take total control of the inhabitants of your neck of the rim

- Specify role names, apparel types, hair types, weapon types, set colors, change caravan animals and more per pawnkind per faction

- Force pawnkinds to outright be the way you want or choose options by tags to fit a certain theme. The possibilities are limitless!


Instructions:

1. Load a saved game.

2. Pause the game

3. Open the Mod Settings menu and find "Faction Editor".

4. Click "Add New Faction Edit"

5. Click "Add New" and select the pawnkind you wish to edit

6. Customize to your heart's content

7. Save your changes, restart the game, and start telling incredible stories!


Recommended Additions:

Faction Customizer - Change Names, Pick User Saved Ideologies, and More:

https://steamcommunity.com/sharedfiles/filedetails/?id=2637999346


This mod sponsored by the Rimsential Catalogue - For The Discerning Rimthusiast:

https://steamcommunity.com/sharedfiles/filedetails/?id=2474108064
Popular Discussions View All (8)
6
Dec 21, 2023 @ 8:11am
just doesnt work
smog
3
Nov 5, 2023 @ 10:06am
Editing Error for Tribal Factions
chris 🌄
2
Dec 21, 2023 @ 7:29am
Black Box
Fishheader
294 Comments
Evenstar May 29 @ 12:23pm 
Hi this looks a great mod :) does it let you stop a faction from carrying weapons? I'm building a zombie xenotype and I use the mod Xenotype Spawn Control to make a faction spawn as all zombies, but they either end up having bows or guns depending on which faction I use, would be great if they just used their fists!
Nick1012 Jun 28, 2024 @ 2:51pm 
This mod is outdated.
れPURE い.億KiotheCloud四 May 27, 2024 @ 7:35am 
@malsala23 it wont ruin it but u wont be able to edit it anymore once u have the mods in it since it will be linked to said mods
malsala23 Apr 21, 2024 @ 12:43pm 
Anybody know if adding more item mods will ruin my preset?
FoogBox Apr 12, 2024 @ 3:59pm 
I know I'm late but I'd also like to put in my request for the 1.3 files back. I'd like to be able to complete an old run of mine, but both Total Control and Homebound seem to have lost support for previous versions with their updates. Sadly, i didn't make a backup of these two mods apparently and they were automatically overwritten.

Alternatively, if anyone has an extra copy of these two mods for 1.3 it'd be greatly appreciated!
Álfie Mar 23, 2024 @ 4:13pm 
NVM after much hardship and reloads I got it working to majority of a succes
:steamthumbsup:
Álfie Mar 23, 2024 @ 4:07pm 
Cant get the factions to actualy use the presests, tried making Rough Outlander unions into the NCR even shrank their forced apperal to just be one set of armor and guns and they still dont spawn with it when I attack their settlements
malsala23 Mar 20, 2024 @ 5:33pm 
Heck yeah, I'll try that and see if it works. It'll suck that I have to redo my whole preset but so long as it consistently works I'll be happy.
Sarelth Mar 20, 2024 @ 2:50pm 
There is a fork up for this, it might update to 1.5 sooner than this since it was handed off.
https://steamcommunity.com/sharedfiles/filedetails/?id=3063465133
malsala23 Mar 20, 2024 @ 1:33pm 
And yeah, I've been having a good time fighting the empire and spacer tech factions with my personal edits to them, thanks to this mod, but it seems that most of my preset doesn't work whenever I start a new playthrough, which is extremely unfortunate considering the hours I've poured into totally revamping EVERY combat oriented pawn in several different ai factions. It worked fine in my first playthrough, but in my second playthrough most of my faction presets stopped working. The only potential fault for this I can think of is the fact that I removed vanilla psycasts expanded and added a rimworld of magic and jecstools to my modlist before starting the new playthrough. Could that be the cause? Or are player made presets incompatible with new games? Really hope it's the former and can be fixed just by re-adding vanilla psycasts expanded, I REALLY don't want to rebuild my preset all over again. Any advice on fixing this without losing my preset would be appreciated.