Arma 3
78 ratings
Remote EDs Separate Detonation
   
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
51.723 KB
Oct 27, 2021 @ 4:24am
Nov 6, 2021 @ 1:36am
17 Change Notes ( view )

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Remote EDs Separate Detonation

Description
Description:
This mod allows the player to detonate remotely activated explosive devices one at a time, rather than all at once.
  • Vanilla and mods supported
  • TeamSwitch and join friendly
  • The player can detonate not only those Remote EDs that his unit has put, but also those that have been put by other units in his group by using [6 Actions] menu for putting and activation.
Fixed issues:
  • The mod works for any (!) types of remote EDs, not only for Democharge_Remote.
  • If the ED exploded for any other reason or were deactivated, the action is removed from the list.
  • The text of the action indicates who placed the ED (optional) and what kind. This is necessary to distinguish explosives putted by different switchable and AI units.
Copyrights:
The mod was inspired by this Killzone_Kid's script:
http://killzonekid.com/arma-scripting-tutorials-scripted-charges/

You addEventHandler [ "ReadThisDescription", { params ["_you","_youLikeIt"]; if (_youLikeIt) then { { _you action [_x, thisMod]; } forEach ["Like", "Subscribe","Award","Favorite"]; }; } ];

My other addons you may like:
Slow Motions by Opening Menu
Trip Wire Grenade
Swap Your Weapons
8 Comments
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Jan 16, 2023 @ 9:42pm 
Doesn't work with ACE explosives (mechanic) sadly :steamsad:
No option shown for planted satchels.
Rakmar Red May 10, 2022 @ 1:39pm 
Simple but useful af man, thank you!
aK Feb 2, 2022 @ 6:38pm 
very useful :steamthumbsup:
Hans_Kloss Dec 11, 2021 @ 5:17pm 
Could you possibly make it work also in MP? Might be cool...:steamthumbsup:
Benek Dec 1, 2021 @ 11:17am 
Could you possibly make it work also in MP? Might be cool...
olegdmi Nov 22, 2021 @ 2:57am 
Thanks! Good mod! :steamthumbsup:
Ibragim  [author] Nov 3, 2021 @ 4:25am 
Update:
The mod now works for the player, all switchable units and AI units in the player's group.
_mickey_ Nov 2, 2021 @ 6:53am 
Good work, now try do it workable for AI-subordinates also