Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Europa Barbarorum I Unofficial Mod (2.0.4)
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11.098 GB
26 OCT 2021 a las 9:34 a. m.
17 AGO 2024 a las 12:40 p. m.
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Europa Barbarorum I Unofficial Mod (2.0.4)

Descripción
This mod is a conversion and port of Europa Barbarorum I Rome Total War mod. Original version is EB 1.2 with Jirisys' mod pack 1.0.2. Original version credits are in mods folder.

Previous save compatible version https://steamcommunity.com/sharedfiles/filedetails/?id=3035395283

Submod for custom battles with correct rosters https://steamcommunity.com/sharedfiles/filedetails/?id=2645802567

Imperatoris Mundi submod https://steamcommunity.com/sharedfiles/filedetails/?id=3117565170

August update:
-Update is not save compatible and previous version is obviously more tested than this update.
-Mauryan faction was added to Expanded campaign (with units from EB 1.33, original credits Teobec and b0Gia), Mauryan main units recruitment areas are similar to EB II.
-Several bugfixes.

Info for mod:
-Game install must be English language.
-Expanded (wip) campaign (2nd entry) has added factions Syrakousai and Samrajya Maurya.

Todo list:
-New factions.
-Minor fixes for unit voices, unit models, campaign fixes.

Main Campaign:
-Recommended campaign difficulty is Very Hard or Hard.
-AI money assistance has been lowered.

About Military Reforms:
-General March Of Time reforms event has no requirement for romans to be a settlement owner.
-For added reform major events reform marker building is created when turn begins, and event and reform is activated when turn ends, so those are not in sync yet.
-Roman unit instant upgrades (if chosen to upgrade) are for polybian/marian/imperial with a cost of the money. AI romans won't upgrade units.

Known Issues:
-Roman unit upgrades are sometimes slighly buggy when upgrades complete for troops which are outside settlement without named character (general/client ruler) resulting some random 2 men units.

Additional Sources:
-Mauryan Empire character names and some descriptions are from EB II and RIS.
Discusiones populares Ver todo (8)
19
3 MAY a las 4:44 p. m.
Improvement Suggestions
heres johnny3112
5
13 DIC 2024 a las 7:13 p. m.
The Reforms
Robby Black
2
8 FEB 2023 a las 8:44 a. m.
Can we get the files on Moddb?
Rana
636 comentarios
TheShir hace 13 horas 
Once more for the good old days!
Raven 4 MAY a las 9:10 a. m. 
@NUTCRACKER , I think you're referring to something we should clarify.

EBI versus EBII.

EBII is made in M2TW's engine. If they updated the music there, then it's probably not available here, as this is EBI.
NUTCRACKER 3 MAY a las 11:23 p. m. 
Hi there, I played this at rome1 and MTW2... so question. the sweboz have had at MTW2 such an ancient folk music ... where can I find it?
pxfofo 1 MAY a las 10:47 a. m. 
Thank you for this port. I am 150 turns in Syrakusi campaign with zero CTD. Recently i conquered Rome in grueling 3,1k vs 3,3k battle. It was soooo close and intense.
mattao 24 ABR a las 5:44 p. m. 
yo guys why for me the mod dont work ?
Raven 23 ABR a las 7:14 p. m. 
Yeah, as have I, @donovan74.
donovan74 23 ABR a las 6:52 p. m. 
Hello, I noticed that the spears of the Greek classical hoplites and of the Saka heavy hoplites have a strange colour, they look black and very dark brown, including the tip of the spear,
vintal69 22 ABR a las 7:34 a. m. 
thank so much
Less Than Three 21 ABR a las 10:39 a. m. 
You can edit the game's files to change the Marian triggers. I can't remember the exact files because I don't have EB installed at the moment, but it's something like data/word/campaign/imperial_2/scipts/eb_script or something. I would look for the eb_script file and in there you will find the Marian trigger conditions. You will see that one of them i the date (turn number); you can edit this to be what you want and delete the other conditions.
vintal69 16 ABR a las 8:09 a. m. 
hi guys is there a way to have Marian reform in other ways?example only Bringing the date forward and having fewer settlements ?