XCOM 2
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Republic Troopers of the Old Republic [WOTC]
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File Size
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344.894 MB
Oct 25, 2021 @ 2:05pm
Aug 16, 2022 @ 3:29pm
2 Change Notes ( view )
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Republic Troopers of the Old Republic [WOTC]

Description
DESCRIPTION
Adds armor customizations for various Old Republic troopers and officers. There are customizations from 15 different sets included (Havoc Squad included), note that not every set has pieces for every slot.

A few of the backpacks (found in the torso gear slot) have sockets enabling support for the jetpack mod by Iridar. Just look for the words Jetpack Enabled.

REQUIREMENTS
DLC
WOTC

Mods
[WOTC] Invisible Body Parts For All (v1.1)
Community Highlander
(These mods are required because heads will clip through the helmets without an invisible head mod. Even if not this one you will want an invisible head mod of some description in order to avoid clipping with helmets)

RECOMMENDED MODS
All Armor for Heroes, in the event you want to use these customizations on faction heroes.
https://steamcommunity.com/sharedfiles/filedetails/?id=1420233940

Jetpacks by Iridar. The jetpacks in this mod have sockets for compatibility with the jetpack mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1576958692

OTHER OLD REPUBLIC ARMOR SETS

Jedi of the Old Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=2652728012

Sith of the Old Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=2667302958

Sith Imperials of the Old Republic (think troopers and officers; also some Chiss)
https://steamcommunity.com/sharedfiles/filedetails/?id=2686298108

CREDITS
This mod uses physics assets from Lord Poncho’s Clone Trooper mods.

Slots Utilized by this Mod
Helmet
Upper/Lower Face Props (Helmet Props)
Torso
Legs
Torso Deco (Backpacks)
Thighs (Belts)
Shins (Boots)
Left/Right Arm (Gauntlets)
Left/Right Shoulder (Pauldrons)

KNOWN ISSUES
Vanilla XCOM2 heads will clip through Helmets (hence the Invisible Body Parts requirement).

Textures for boots and gloves are low resolution.

DISCLAIMER
Assets in this mod originated from Star Wars The Old Republic. The assets here are for non-commercial uses. No payment or donations will be accepted. I do not have a patreon.
61 Comments
Akuti Apr 11 @ 1:07am 
Havoc Trooper armor should be updated to the concept art, not the crappy swtor version.
Kayto2538 Jan 14 @ 5:41pm 
The mod is great, but are there any old republic weapons to go with it and the others, besides lightsabers?
Zombie kidd Apr 21, 2023 @ 12:15pm 
is there a character pool for this mod?
CaptainKampfkeks Nov 7, 2022 @ 10:10am 
Using an invisible head, I'd presume.
Vegeta002 Nov 7, 2022 @ 10:02am 
Any chance of a fix for the "head clipping" issue?
MostlyHarmless  [author] Oct 21, 2022 @ 6:42pm 
Possible but it's easier to use the All Armor for Heroes mod (link in the recommended mods section) and just use whatever other armor for the hero (kevlar, plated, power, etc).
Sandarian Oct 21, 2022 @ 2:19pm 
Is it possible to modify the ini file to enable this for heroes too? I know the ADVENT cosmetics mod can so I'm trying to manually modify the files myself to mimic how they do it, but I'm having trouble. Any tips?
Magnus the Red May 28, 2022 @ 3:46am 
ADVENT to Old Republic when? I need me a perfect run to use the Sith Empire as my forces again, and time travel to kill droids of the other Empire isn't exactly fitting.

In seriousness, though, genuinely fine work, dude.
Vegeta002 May 21, 2022 @ 9:05am 
A good mod overall, just a shame about the helmets not working properly.
MostlyHarmless  [author] Mar 30, 2022 @ 6:34am 
At the moment I'm running a campaign of Advent2GalacticEmpire, and making some adjustments to it and some related mods along the way. Depending on how all of that goes will determine when I start making Old Republic themed mods again.

If you do want to help, the main thing where I could use assistance is sorting through voicelines. I would like to do voicepacks for all the SWTOR player characters but that entails 16 different voices, female/male variants for each of the 8 classes with around 500 lines per set (and that's only using generic voicelines) that need to be individually renamed and categorized according to roughly how they would be used for XCOM characters.

Once the categorization and renaming is done, setting up the voice packs is pretty straightforward. Let me know if you're still interested.