RimWorld

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Vanilla Ideology Expanded - Memes and Structures
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Mod, 1.3, 1.4, 1.5
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35.855 MB
24 okt, 2021 @ 11:08
3 apr @ 4:01
56 ändringsnotiser ( visa )
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Vanilla Ideology Expanded - Memes and Structures

I 2 samlingar av Oskar Potocki
Vanilla Expanded
109 artiklar
Vanilla Expanded - Empire playthrough
148 artiklar
Beskrivning
[www.patreon.com]







Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

The goal of the Memes and Structures mod is to add unique memes, and… well, structures to your game. For some reason certain obvious choices like Shinto, Taoism and Eldritch were missing from the base DLC, and this mod is here to introduce them to the ideology creation.

With unique memes, players will be able to diversify their playthrough every time they play. This should increase longevity of the game and also make it way more unique and personalised.

This mod adds 36 new memes, alongside many new structures, rituals, precepts, specialist roles, items, objects and mechanics. It should greatly expand what Ideology has to offer, and meshes nicely with the rest of the DLC. With Vanilla Ideology Expanded - Memes and Structures you will be able to create powerful psykers that simply love chocolate, a corporate scrap trading business, a fishing republic, a bunch of god-king radicals, mechanoid technocratic union and much, much more.



A: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: No, this whole mod comes as a bundle and there is no way to remove certain elements of it. Remember: You can use dev-mode to tweak ideologies, disable specific precepts, roles etc!

Q: I want more than 4 memes!
A: Check mod options! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, we accept all suggestions. Please use the pinned Suggestions thread for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible.

Q: Does this work with Combat Extended?
A: I would believe that potentially yes but I still need confirmation, so if it does not, let me know.

Q: I disagree with you merging Taoism and Shinto into one structure. I feel personally attacked and I hate every fiber of your being.
A: Mod development is in many ways similar to game development. We use something called ‘work-hours’ to evaluate how to distribute time into various ingame features. Creating ideological styles takes a tremendous amount of that time, so I personally decided to merge both Shinto and Taoism into one structure and if you bear with me I will explain why.

Shinto has 3 million followers worldwide. Daoism has 20 million.
Christianity has 2.5 billion followers (lower estimate). The game takes place 3000 years into the future. Shinto and Daoism together only have a 1% of followers compared to Christianity. This is an argument for them two merging into one ideology to survive 3 thousand years.

Shinto and Daoism are both about balance, harmony, attracting opposites and venerating ancestry. There is more similarities between them than you probably realize. I can't spare enough hours to accomodate both Shinto and Daoism. Each structure takes hours upon hours of work, both art-wise as well as creative writing-wise.

I wouldn't do one without doing the other, so at this point it was a choice between merging them to make one, more complex structure, or not doing them at all.

While I understand some people might not like it, there are some ideologies not covered AT ALL in the game - Judaism, Sikhism etc. At least now people who want to have a Shinto or Daoism inspired religion can use the new, merged one.



[forms.gle]



Authors:
Oskar Potocki, an artist responsible for graphic design.
Sarg Bjornson, a programmer responsible for the code of this mod.
Chowder, a creative writer responsible for majority of ingame descriptions.
Luizi, artist responsible for Insectoid helmets.
Isorex, artist responsible for esoteric art.
Fire Worship sponsored by TheWelp.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]



















































Populära diskussioner Visa alla (2)
529
12 jun @ 18:53
KLISTRAD: Suggestions
Oskar Potocki
96
20 maj @ 18:43
Patch Suggestions
Macropod
2 713 kommentarer
Sarg Bjornson  [skapare] 13 jun @ 3:21 
We don't add Shinto
Addison Newgate 13 jun @ 3:19 
Why is Shinto spelled incorrectly? Pretty strange.
Muad'dib 11 jun @ 14:09 
@Gedsparrow In the past there was a chance that it would randomly change to the new person that gained the highest level. I saw in the patch notes that has been fixed. So who ever got max level first should remain the leader. Now if they die... I have no clue how it picks a new leader if there are 2 with max to take over.
Gedsparrow 9 jun @ 14:10 
question about psychic focus, i have my leader for this playthrough at max psycast level, and one of my other pawns is 1 level away from max level. what happens if they're both at max?
TheNamelessOne 9 jun @ 10:28 
Are the precepts "Meditation: Exquisite" and "Psyfocus gain: Doubled" redundant? Unless there is something else to them I'm missing they both grant psyfocus bonus just by different amounts. Thanks!
Sarg Bjornson  [skapare] 8 jun @ 9:46 
No, Vehicle Framework only
Ersatz 8 jun @ 8:44 
does the skyseekers meme actually function with aerocraft framework yet? i'd love to use it but there are practically no non-aerocraft vehicle mods with aircraft anymore.
Sarg Bjornson  [skapare] 8 jun @ 8:25 
Same thing
GREED 8 jun @ 8:12 
Am I misunderstanding something with the Merchant role? I have one but I am unsure how to call the trade caravan, is it not used like other abilities such as convert, reassure and stuff?

I have completely emptied my mod list and only had this mod and it's requirements active but i STILL couldn't figure out how the merchant works as I could not call a trade caravan. The only thing I can think of is that it doesn't work like an ability on the HUD and is something else.
Sarg Bjornson  [skapare] 4 jun @ 23:00 
You have a bug