RimWorld

RimWorld

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Vanilla Ideology Expanded - Memes and Structures
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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37.253 MB
Oct 24, 2021 @ 11:08am
Jul 9 @ 11:03am
58 Change Notes ( view )
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Vanilla Ideology Expanded - Memes and Structures

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

The goal of the Memes and Structures mod is to add unique memes, and… well, structures to your game. For some reason certain obvious choices like Shinto, Taoism and Eldritch were missing from the base DLC, and this mod is here to introduce them to the ideology creation.

With unique memes, players will be able to diversify their playthrough every time they play. This should increase longevity of the game and also make it way more unique and personalised.

This mod adds 36 new memes, alongside many new structures, rituals, precepts, specialist roles, items, objects and mechanics. It should greatly expand what Ideology has to offer, and meshes nicely with the rest of the DLC. With Vanilla Ideology Expanded - Memes and Structures you will be able to create powerful psykers that simply love chocolate, a corporate scrap trading business, a fishing republic, a bunch of god-king radicals, mechanoid technocratic union and much, much more.



A: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: No, this whole mod comes as a bundle and there is no way to remove certain elements of it. Remember: You can use dev-mode to tweak ideologies, disable specific precepts, roles etc!

Q: I want more than 4 memes!
A: Check mod options! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, we accept all suggestions. Please use the pinned Suggestions thread for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible.

Q: Does this work with Combat Extended?
A: I would believe that potentially yes but I still need confirmation, so if it does not, let me know.

Q: I disagree with you merging Taoism and Shinto into one structure. I feel personally attacked and I hate every fiber of your being.
A: Mod development is in many ways similar to game development. We use something called ‘work-hours’ to evaluate how to distribute time into various ingame features. Creating ideological styles takes a tremendous amount of that time, so I personally decided to merge both Shinto and Taoism into one structure and if you bear with me I will explain why.

Shinto has 3 million followers worldwide. Daoism has 20 million.
Christianity has 2.5 billion followers (lower estimate). The game takes place 3000 years into the future. Shinto and Daoism together only have a 1% of followers compared to Christianity. This is an argument for them two merging into one ideology to survive 3 thousand years.

Shinto and Daoism are both about balance, harmony, attracting opposites and venerating ancestry. There is more similarities between them than you probably realize. I can't spare enough hours to accomodate both Shinto and Daoism. Each structure takes hours upon hours of work, both art-wise as well as creative writing-wise.

I wouldn't do one without doing the other, so at this point it was a choice between merging them to make one, more complex structure, or not doing them at all.

While I understand some people might not like it, there are some ideologies not covered AT ALL in the game - Judaism, Sikhism etc. At least now people who want to have a Shinto or Daoism inspired religion can use the new, merged one.



[forms.gle]



Authors:
Oskar Potocki, an artist responsible for graphic design.
Sarg Bjornson, a programmer responsible for the code of this mod.
Chowder, a creative writer responsible for majority of ingame descriptions.
Luizi, artist responsible for Insectoid helmets.
Isorex, artist responsible for esoteric art.
Fire Worship sponsored by TheWelp.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]



















































Popular Discussions View All (2)
531
Jul 16 @ 7:56pm
PINNED: Suggestions
Oskar Potocki
99
14 minutes ago
Patch Suggestions
Macropod
2,769 Comments
OddHornedNinja 22 hours ago 
I am trying to find the def file for the astrology meme to lower the mood impact but I am having a hard time finding it. If possible what is the file name? I just want to edit it for personal use as I find the -20 mood chance on a tier one meme a bit much.
Kinoko Jul 29 @ 12:20pm 
Also, precept idea: Filth: Essential / Indifferent / Hated. Maybe it could be tied in with the Health-related memes/precepts? With that Waster run, I also planned on having them be in a filthy base, but it appears that, even though they love being around garbage, "filth" as the game describes it bothers them (hideous environment etc). Them getting a mood buff from it would be great for immersion's sake
Kinoko Jul 29 @ 12:18pm 
I was planning on a Waster-only asteroid base run where we'd accept wastepack quests, pollute our own asteroid and make trips to the planet to scavenge for junk, but I discovered all the new Odyssey DLC "ancient junk" items can't be uninstalled with the Scrapper meme... are there any plans on updating that functionality to work with them? I'd love to take every ancient toilet I encounter up to space.

Also, weirdly, in my testing it didn't appear that the mood buff associated with being around junk worked while being on an asteroid. Maybe it was another mod doing it, or because it's not a normal sort of map... or maybe because I hadn't properly settled on it? There was no grav anchor / claim on the area, in retrospect. I guess I was technically just "visiting" it? Idk.
Sarg Bjornson  [author] Jul 29 @ 10:23am 
@Hoober Bloober: Memes are a difficulty modifier, that's all Ideology is

@Omega13: Alpha memes

@m0i XozYa!N: No Odyssey compat for that meme, that'll take time
ibfolk2c Jul 29 @ 12:55am 
Could we get an adjustment to the "Death: Troubling" Precept so that Psycopath, Bloodlust and Cannibal pawns dont get the mood debuff from it? They dont normally get affected by death and seeing corpses regardless of their ideo precepts and it's particularly annoying that my bloodlust pawns are getting mood penalties when they're estatic about slaughtering people.
m0i XozYa!N Jul 28 @ 9:20pm 
The problem is that when you choose nomads, the pawns don't get a buff for having seen the world if they have flown on a grav ship.
Gravekeeper Jul 28 @ 9:10pm 
Hey, please add a meme that venerates/despises Psychic Harmonizers. Could go strongly with ideologies that like to have the Gestalt Structure

-Omega13 Not this mod or vanilla.
Omega13 Jul 28 @ 6:18pm 
I have noticed a fantastic new Barracks meme that is great for Odyssey but I have absolutely no idea whether it is added by this meme, Vanilla, or something else. Does anyone know?
Hoober Bloober Jul 27 @ 7:13pm 
my pawns are indeed gaining chunks of recreation after fishing, fantastic. another comment: I think the "trader" meme might be a bit overpowered. I've played a lot of runs with it enabled, and after I've just started my first run without it the lack of trading feels very brutal. I see no reason not to take it on every run, and that might be a bit of a problem. Similar issue with the sadism meme: absolutely no reason not to take it, it's just so good
Sarg Bjornson  [author] Jul 27 @ 7:45am 
Zero