RimWorld

RimWorld

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Vanilla Ideology Expanded - Memes and Structures
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
37.245 MB
Oct 24, 2021 @ 11:08am
Sep 9 @ 4:33am
59 Change Notes ( view )
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Vanilla Ideology Expanded - Memes and Structures

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

The goal of the Memes and Structures mod is to add unique memes, and… well, structures to your game. For some reason certain obvious choices like Shinto, Taoism and Eldritch were missing from the base DLC, and this mod is here to introduce them to the ideology creation.

With unique memes, players will be able to diversify their playthrough every time they play. This should increase longevity of the game and also make it way more unique and personalised.

This mod adds 36 new memes, alongside many new structures, rituals, precepts, specialist roles, items, objects and mechanics. It should greatly expand what Ideology has to offer, and meshes nicely with the rest of the DLC. With Vanilla Ideology Expanded - Memes and Structures you will be able to create powerful psykers that simply love chocolate, a corporate scrap trading business, a fishing republic, a bunch of god-king radicals, mechanoid technocratic union and much, much more.



A: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: No, this whole mod comes as a bundle and there is no way to remove certain elements of it. Remember: You can use dev-mode to tweak ideologies, disable specific precepts, roles etc!

Q: I want more than 4 memes!
A: Check mod options! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, we accept all suggestions. Please use the pinned Suggestions thread for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible.

Q: Does this work with Combat Extended?
A: I would believe that potentially yes but I still need confirmation, so if it does not, let me know.

Q: I disagree with you merging Taoism and Shinto into one structure. I feel personally attacked and I hate every fiber of your being.
A: Mod development is in many ways similar to game development. We use something called ‘work-hours’ to evaluate how to distribute time into various ingame features. Creating ideological styles takes a tremendous amount of that time, so I personally decided to merge both Shinto and Taoism into one structure and if you bear with me I will explain why.

Shinto has 3 million followers worldwide. Daoism has 20 million.
Christianity has 2.5 billion followers (lower estimate). The game takes place 3000 years into the future. Shinto and Daoism together only have a 1% of followers compared to Christianity. This is an argument for them two merging into one ideology to survive 3 thousand years.

Shinto and Daoism are both about balance, harmony, attracting opposites and venerating ancestry. There is more similarities between them than you probably realize. I can't spare enough hours to accomodate both Shinto and Daoism. Each structure takes hours upon hours of work, both art-wise as well as creative writing-wise.

I wouldn't do one without doing the other, so at this point it was a choice between merging them to make one, more complex structure, or not doing them at all.

While I understand some people might not like it, there are some ideologies not covered AT ALL in the game - Judaism, Sikhism etc. At least now people who want to have a Shinto or Daoism inspired religion can use the new, merged one.



[forms.gle]



Authors:
Oskar Potocki, an artist responsible for graphic design.
Sarg Bjornson, a programmer responsible for the code of this mod.
Chowder, a creative writer responsible for majority of ingame descriptions.
Luizi, artist responsible for Insectoid helmets.
Isorex, artist responsible for esoteric art.
Fire Worship sponsored by TheWelp.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]



















































Popular Discussions View All (2)
544
Sep 16 @ 6:19am
PINNED: Suggestions
Oskar Potocki
105
Sep 26 @ 1:48pm
PINNED: Patch Suggestions
Macropod
2,858 Comments
Quindolyn 1 hour ago 
Sanakara, the reason is roleplay. A lot of rimworld is roleplay. If you want beat game big many and nothing else, then yeah, its just all modifiers all the way down.
Sarg Bjornson  [author] Sep 24 @ 6:42am 
You have a mod conflict
Ментепер Sep 24 @ 6:21am 
When mod installed "recruit" button dissapeared from prisoners.
Sarg Bjornson  [author] Sep 23 @ 10:55pm 
I *think* I already patched it
BeefPanda Sep 23 @ 6:59pm 
i've seen that nomad does not work with nomad, is there a plan to make it compatible or nah
Sarg Bjornson  [author] Sep 22 @ 11:03pm 
Welcome to Ideology. That's all the DLC is, a collection of difficulty modifiers
Sanakara Sep 22 @ 5:21pm 
while this mod brings a variety of interesting stuff in to play around with... i am just not getting it totally: It seems like I can add a lot of free precepts with positive buffs without taking any necessary memes or structures as preconditions, like mood +5, crafting quality +1 level, immunity enhanced +50%, or set research to very fast...
Is that really supposed to be... why shouldn't I spam fully my ideology with all those positive buffs?
SYSTEMTerr0r Sep 19 @ 7:05am 
Great mod, but I have an issue with helixien powered workbenches, automation speed is not increased for them. Maybe it will be good idea to add some compatibility patch for this two mods, like add "automation efficiency: fueled only" for industrialist meme for chemfuel and helixien powered workbenches
Sarg Bjornson  [author] Sep 15 @ 6:32am 
I don't think we have a German translation!
Balthazad Sep 15 @ 3:39am 
there has been compatibility between these mods in the past. had great fun in 1.3 with them. back then, VME only disabled 1 rather irrelevant function.
that being said, it'd be great if you'd look into ducks and just integrate the missing functions into VME ;)

and...the german translation is beyond nightmarish, someone must have trolled you on that one. i get to read texts like i.e. when i use the pope-leader's convert skill "the secury of pawnX has been reduced", instead of referring to "believe". allover the vanilla expanded series there's so many of these gibberish-situations that it seems hopeless to try point each single one out. means, someone has to look over the entire thing. after 6 years i still have not the slightest clue what the shoggot-gene-descriptions are trying to tell me, so the potential new translator might wanna take a look into everything.