RimWorld

RimWorld

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Vanilla Ideology Expanded - Memes and Structures
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
35.855 MB
Oct 24, 2021 @ 11:08am
Apr 3 @ 4:01am
56 Change Notes ( view )
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Vanilla Ideology Expanded - Memes and Structures

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.

The goal of the Memes and Structures mod is to add unique memes, and… well, structures to your game. For some reason certain obvious choices like Shinto, Taoism and Eldritch were missing from the base DLC, and this mod is here to introduce them to the ideology creation.

With unique memes, players will be able to diversify their playthrough every time they play. This should increase longevity of the game and also make it way more unique and personalised.

This mod adds 36 new memes, alongside many new structures, rituals, precepts, specialist roles, items, objects and mechanics. It should greatly expand what Ideology has to offer, and meshes nicely with the rest of the DLC. With Vanilla Ideology Expanded - Memes and Structures you will be able to create powerful psykers that simply love chocolate, a corporate scrap trading business, a fishing republic, a bunch of god-king radicals, mechanoid technocratic union and much, much more.



A: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: No, this whole mod comes as a bundle and there is no way to remove certain elements of it. Remember: You can use dev-mode to tweak ideologies, disable specific precepts, roles etc!

Q: I want more than 4 memes!
A: Check mod options! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, we accept all suggestions. Please use the pinned Suggestions thread for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible.

Q: Does this work with Combat Extended?
A: I would believe that potentially yes but I still need confirmation, so if it does not, let me know.

Q: I disagree with you merging Taoism and Shinto into one structure. I feel personally attacked and I hate every fiber of your being.
A: Mod development is in many ways similar to game development. We use something called ‘work-hours’ to evaluate how to distribute time into various ingame features. Creating ideological styles takes a tremendous amount of that time, so I personally decided to merge both Shinto and Taoism into one structure and if you bear with me I will explain why.

Shinto has 3 million followers worldwide. Daoism has 20 million.
Christianity has 2.5 billion followers (lower estimate). The game takes place 3000 years into the future. Shinto and Daoism together only have a 1% of followers compared to Christianity. This is an argument for them two merging into one ideology to survive 3 thousand years.

Shinto and Daoism are both about balance, harmony, attracting opposites and venerating ancestry. There is more similarities between them than you probably realize. I can't spare enough hours to accomodate both Shinto and Daoism. Each structure takes hours upon hours of work, both art-wise as well as creative writing-wise.

I wouldn't do one without doing the other, so at this point it was a choice between merging them to make one, more complex structure, or not doing them at all.

While I understand some people might not like it, there are some ideologies not covered AT ALL in the game - Judaism, Sikhism etc. At least now people who want to have a Shinto or Daoism inspired religion can use the new, merged one.



[forms.gle]



Authors:
Oskar Potocki, an artist responsible for graphic design.
Sarg Bjornson, a programmer responsible for the code of this mod.
Chowder, a creative writer responsible for majority of ingame descriptions.
Luizi, artist responsible for Insectoid helmets.
Isorex, artist responsible for esoteric art.
Fire Worship sponsored by TheWelp.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]



















































Popular Discussions View All (2)
527
May 6 @ 8:27am
PINNED: Suggestions
Oskar Potocki
96
May 20 @ 6:43pm
Patch Suggestions
Macropod
2,697 Comments
Sarg Bjornson  [author] May 23 @ 1:52am 
No exploit. Memes are difficulty modifiers. This just makes mech bosses trivial
MrUglyFace May 23 @ 1:45am 
That certainly works but it kinda sucks. Why can’t it just be activated manually? It would completely solve the lag issue (which I assume is why it’s done like this)

Regardless, it doesn’t work on boss mechs, but it does work on their backup, which makes them sitting ducks since you can just instantly explode them. Apparently this exploit has existed since biotech released.
Sarg Bjornson  [author] May 23 @ 12:53am 
They tick every 20000 ticks (8 hours) and check the map for mechanoids having an assault job on the colony, and swap it for a "flee map" job. This only affects "regular" mech raids, things such as clusters won't be affected
MrUglyFace May 23 @ 12:04am 
How the hell do mechanoid effigies work? It says they make mechanoid raiders retreat, but from my experience they’re nothing more than expensive statues. Mechanoid raiders still attack me, and I have no idea why or what to do because the description for them is so incredibly vague

And before you ask, yes there are two per colonist
Goose May 20 @ 7:06am 
ooooooo so im actually compelled to do it, wonderful! thank you very much-
Sarg Bjornson  [author] May 20 @ 2:41am 
They will get mad if the ritual obligation is not fulfilled
Goose May 20 @ 2:38am 
with blood court will a pawn with a higher melee skill go "hey let me be leader!" and then i need to initiate the ritual and he will be mad if i dont or is it all up to me to decide when to do it? Its important
Sarg Bjornson  [author] May 18 @ 10:51pm 
Yes, that's the style
Jinn May 18 @ 4:20pm 
Does the Corporate aesthetic make loads of weapons white? I originally thought it was a bug from Weapons Expanded or something, but I'm thinking that might be the culprit now.
Sarg Bjornson  [author] May 18 @ 4:01am 
Well, now we know why the VE Quests - the Generator ability to turn components into ARC components fails too for some people lol