Space Engineers

Space Engineers

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AQD - Upgradeable Gyroscopes
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Type: Mod
Mod category: Block
File Size
Posted
Updated
29.215 MB
Oct 6, 2021 @ 10:11am
Apr 30, 2022 @ 12:41am
4 Change Notes ( view )

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AQD - Upgradeable Gyroscopes

In 1 collection by enenra
AQD - A Quantum of Depth
23 items
Description


Current version: 1.1b
Please refer to the changelog for patch notes.


This mod contains one larger gyroscope and several upgrade modules to increase the output of the existing gyros. The new gyroscope is intended to be used on large ships to reduce the need for huge amounts of standard gyroscopes, saving both space and improving aesthetics. Additionally, all Gyroscopes are now animated in accordance with the grid's movement.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:





Large Gyroscope
The Large Gyroscope is a 3x3x3 block which features a higher performance than the same volume of standard gyros. It furthermore has four upgrade module slots for the new Gyro Upgrade Modules, which increase its output even further. Only available for large grid.

The Large Gyro occupies a 27-block-volume and has roughly 30x the power of a normal Gyro. The Gyro Upgrade Modules increase its output by 1.4x each.

Gyro Booster
The Gyro Booster features four mounting points for the existing gyroscopes. If placed on such a mounting point, the output of the gyro is increased. Available for both small and large grid.

The Gyro Booster increases the output of any vanilla Gyro mounted to it by 2x while taking up a volume of 2 blocks.

[discord.gg]
[github.com]


  • The gyro performance increase through Gyro Upgrade Modules and Gyro Boosters is currently not listed in the terminal beyond its Max Required Power being increased. This will require additional scripting.
  • I do not intend to add a small grid version of the large gyroscope or its upgrade modules.
  • I've included compatibility with AQD - Vanilla Tech Tree, so it should integrate seamlessly.


  • AryxErin - Comissioned to create the models for this mod, and did a stellar job at it. You should definitely check out her other mods!
  • Ash Like Snow - For creating the amazing script that makes the gyroscopes spin in accordance with grid movement!

75 Comments
enenra  [author] Feb 9 @ 6:26am 
Please use modadjuster instead.
won2three Feb 8 @ 6:11pm 
Hey Enenra I am planning on making tiered versions of this mod for server use. Would I have permission to reupload unlisted please?
enenra  [author] Feb 5 @ 11:10pm 
Sure, but it's not on my list right now.
Art3mis Feb 5 @ 4:13pm 
Would it be possible to make something similiar but for refinery modules?
enenra  [author] Jan 6 @ 1:21am 
No. And it won't work properly anyway because it needs scripts that are not supported on mod.io
Hethan757 Jan 5 @ 3:31pm 
I will give full credits and link to you
Hethan757 Jan 5 @ 3:30pm 
Could I get permission to re upload this on mod io
enenra  [author] Dec 9, 2023 @ 2:37am 
You can use the control panel on the top of the large gyro to align them. But ultimately alignment doesn't have any impact on performance.

As for the vanilla gyros - yes, I'm aware of this issue but hesitating to patch it because it was spotted so late and I'd revert all gyros in all saves of people using this mod if I fixed it.
WhiteDingo Dec 9, 2023 @ 1:50am 
Good day! is there an orientation to know where the "front" of the large gyro is? like with vanilla gyros the front is where the control panel is facing. On that note as well I've noticed that upon installing this mod, the vanilla gyro models have changed, and the control panels are now facing the rear of the gyro
enenra  [author] Oct 8, 2023 @ 1:13pm 
Yes, it's on my list - I just need to get around to it.