Barotrauma

Barotrauma

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Backpacks
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File Size
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12.198 MB
Sep 28, 2021 @ 12:13pm
Jan 29, 2023 @ 10:00am
68 Change Notes ( view )

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Backpacks

In 4 collections by LeDoux
From LeDoux With Love
12 items
Campagne
9 items
Barotraumatic is fun
8 items
Campagne
10 items
Description
Hello there !

This mod add 8 different backpacks :

- Backpack : 15 slots (regular items)
- Heavy Backpack : 3 slots (large items) + 3 slots (for toolbelt and similar) + 3 slots (regular items)
- Medical Backpack : 8 slots + 16 slots (medical items) + Boost to medical skill
- Power-Backpack : 3 slots (refill batteries) + 9 slots (regular items) + Integrated Lights
- Oxy.Gen Backpack : 2 slots (refill O² tanks) + 2 slots (regular items) + Integrated Rebreather
- Shield Backpack : Using a battery cell, a fulgurium battery cell or an alien power cell will grant you a personal shield protecting you from damage, radiation and water pressure
- Techno-Backpack : 9 slots + Integrated Sonar and Sub's map
- Xeno-Backpack : Putting any damaged or used item in it will gradually restore its condition, but at a cost...

But it also add :

- Medipack : 6 slots (medical items)
- Ammopack : 6 slots (ammunitions)
- Heavy Crates : 10 slots (To transport heavy stuff like alien artifact ship's ammo, diving suit etc.)
- Tactical Body Armor : The fusion between the bandolier and the body armor, 4 slots
- Deep Diving Operation Suit (DDOS) : A powerful deep diving suit with an integrated backpack, scooter and strong plating


The Weight / Encombrance system :

Unlike the previous version of it, now adding more items in your backpacks will gradualy slow you down. So filling a heavy backpack to the brim and wearing it will slow you immensly. Also, when a backpack is equiped your maximum speed will be locked to 1.0 (the default human speed on ground) so using perks or drugs to zoom like a mad man with a full backpack is no longer possible : at best you will move normally.

I am always open to feedbacks and suggestion, especially about balancing issues. Indeed making a QOL mod about more storage is quite difficult to balance right.
Popular Discussions View All (7)
71
Apr 18 @ 9:21am
Bugs And Glitchs
LeDoux
52
Feb 26 @ 9:38am
Suggestions
LeDoux
14
Apr 28, 2023 @ 3:38am
Mod Compatibility
LeDoux
419 Comments
Pyniu Jun 5 @ 1:27pm 
What's the max opereation depth for the DDOS?
Havel L. Krik May 27 @ 11:50pm 
The Ammopack is unable to carry some ammo types, Rifle Rounds and HMG Magaines. Is there anyway to make its carrying capability universal for all small arms munitions?
Havel L. Krik May 26 @ 2:11am 
Anyone else getting a strange "puffing" noise when using the Deep Diving Operation Suit?
⛔Bazara_Jackson⛔ May 3 @ 8:37am 
if you wear or buy a red deep-sea suit, there is a chance that your scooters will break and you will not be able to lift them, I did not quite understand how to cause an error, but it is there
[O5-11] DiPsiX Apr 2 @ 12:47pm 
Hi, I was badly hurt because I took off my spacesuit when I was changing heavy weapons. Is there any way to secure the suit in the socket?:cozycastondeath:
shotgun pellets Feb 25 @ 2:31pm 
I second "A lil Birdy" suggestion about 6 slots not slowing you down.
Erhl'a Feb 2 @ 9:25am 
What do you think about the Backpack, the recipe for which can be unlocked by assistants for experience?

Does the speed become 1.0 when equipping any backpack, or only with backpacks that can carry heavy items?
How about a jet scooter diver in a combat suit with an energy backpack with batteries? He simply won't be able to use his abilities just because he's wearing a backpack?

Are these thoughtful moments, or was the balance of the base game spoiled so that this mod would be more popular with people?
KNoir Jan 29 @ 1:06pm 
the sprite on the oxy.gen backpack is off
Hapi Jan 22 @ 7:16pm 
please update a configuration to decide whether to reserve weight system on my own terms
Crinkly Dec 26, 2023 @ 11:41am 
Is there anyway to remove the encumbrance system?