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Do you know why this csv file do that? 😅
Btw, thx you so much for this wonderful mod ❤️
Steam appears to add "amp;" after the &.
The address for the Strategiezone modding forum though works :
https://www.strategie-zone.de/forum/viewforum.php?f=773
Here's a couple image showing what I mean. The first image is clearly the vanilla Calvary retinue. The second image is clearly the Flogi's second tier Calvary retinue. This is from the same game.
https://imgur.com/a/zPsX3rf
Game Rules are
Map Selection: Vanilla
Retinue Options: Flogi's Mod Retinue
Additional Laws: Flogi's Mod Laws
Additional Economy Decisions: Flogi's Mod Decisions
Revolt System: Activated
Latest version of the game, all DLC enabled, only this mod enabled.
As for the special marshal dependent capital buildings, they do provide the bonus that if you have a marshal of that certain culture you can recruit special those special troops, for example berserkers for your retinue.
The first level of cultural Training Grounds buildings (eg Berserker Training Grounds) don't give any bonuses (aside from tech points) on the build menu screen. This appears to be intentional design because it is consistent across the cultural buildings, but looks like a bug from a user perspective because buildings usually have bonuses.