RimWorld

RimWorld

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SlopedWalls (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Sep 22, 2021 @ 1:16pm
Jun 14 @ 11:22am
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SlopedWalls (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of BoeDankless mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2079811421

- Added matching reinforced wall/ridge when Vanilla Furniture Expanded - Spacer Module is loaded.



[dsc.gg]
[github.com]


Sloped Walls

Can be safely added and removed from saved games. For best results, deconstruct all sloped walls before removing the mod.

This mod adds climbable, sloped walls, also known as berms, that can be used in building strategic thresholds. If you're familiar with the Embrasures Mod, these are functionally the polar opposite of those. These walls block line of sight completely, and thus cannot be shot through, but they can still be climbed over rather easily. This allows you to create defensive thresholds, ambush zones for your melee fighters, control the range of engagement and much, much more. Also it's important to note that these walls do not mess with the enemy AI, and they are perfectly capable of traversing these walls despite lacking "line of sight", as long as they have a walkable path over the obstacle, they will behave normally. They do not support roofs, are slightly weaker than regular walls, cost 4 resources (all materials available to walls) and can be found under the Structures tab.

There are 2 different variants of these walls, and they work slightly differently from each other.

Walls: Less path cost and easier to walk over, can also be stood on. While standing on it, you must be near the edge of the wall to shoot off of it, however, edges provide no cover to those standing on them. There are no ranged bonuses from firing from a wall, other than having a safer and smoother retreat.

Ridges: More path cost that is applied on each tile, as those crossing it must climb up and down each wall, or maintain balance while walking over the narrow top. Cannot be stood on, therefore you must finish crossing it before you can take any offensive actions.

Known Issues:

After more extensive testing, I've encountered an issue that may occur from using double-thick sloped walls to cover an entrance, which seems to confuse "some" of the incoming attackers. When this happens, some attackers will press on and climb the wall as is normaly expected, but some may stop moving forward until provoked in some way. This doesn't seem to always happen, as I have had 2 infestations climb the walls during their attack without problem, but during the most recent infestation, some of the insects seemed to bunch up in one of the corners of my chokepoint rather than climbing over the wall, and one spelopede even started attempting to dig through. This didn't affect every attacking insect but it affected a large number of them. Before doubling my wall, I was using a single thick wall for quite a while and that seemed to work fine without any issues, so just to be safe I would recommend only using a single thick wall when completely covering an entrance to avoid any AI pathing issues. In light of this, I have devised a sort of blueprint for using these in entrances safely without running any risk of AI confusion, please refer to the last image in the previews.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: cover enhancement
16 Comments
Dr Jimothy Mar 16 @ 12:22pm 
I'm back to glaze this mod again.
It's really good.
Glazing complete.
Dr Jimothy Aug 5, 2024 @ 12:50pm 
Okay this mod is absolutely awesome and I've been using it basically every playthrough. It's absolutely insane how underrated / underused it is, though I suppose it is rather cheesy, especially if combined with embrasures. I've found so many hilarious and wonderful tactics with this.
Best part is most of them kinda just... make sense? Even though they're often functionally more cheesy than more typical rimworld tricks, the "yup that's literally how things have been or could be done irl" factor just makes it feel less cheesy.
It's literally just a wall you stand on, then get off of and behind to avoid getting blasted to hell. Just stick an embrasure in front of it and you've got how a lot of actual fortifications were designed.
Jrtrue Feb 28, 2024 @ 2:21pm 
yep no compatible with CE does something to pathing i believe
Mlie  [author] Feb 5, 2024 @ 10:20pm 
@Dr Jimothy Pawns cannot gain cover from things they stand on. That is the only thing it warns about.
Dr Jimothy Feb 5, 2024 @ 5:43pm 
I'm still confused, perhaps my brain's a bit goopy from failed trauma savant attempts.

A player puts down a sloped wall and then makes a pawn climb on top of it. They then circle that sloped wall with barricades, embrasures, chunks, anything that counts as cover.
Is the pawn still protected by that cover, and it's just that the sloped wall doesn't provide any *additional* cover.
Or is the pawn not protected by that cover, and it's that the sloped wall prevents benefiting from cover from *other* things. The pawn is just as vulnerable as they would be if there were no sources of cover around the slope they're stool on.
Mlie  [author] Feb 5, 2024 @ 1:37pm 
@Dr Jimothy If a pawn is standing on a slope, it will not provide cover. They will have to stand next to them
Dr Jimothy Feb 5, 2024 @ 11:46am 
I love this so much.
Out of curiosity, when it says "edges provide no cover to those standing on them", does that mean that someone won't benefit from cover between them and whoever/whatever they're shooting at?
Dr Jimothy Dec 8, 2023 @ 4:53pm 
Make a wall of embrasures around your base. Oh no, that lets enemies shoot in- not if you slap some sloped walls down behind them.
I love this mod.
Muad'dib Jul 3, 2022 @ 8:51am 
Wait... how do you know which side you can be shot from? It looks the same no matter what to me.
Tirith Amar May 28, 2022 @ 10:38pm 
Guess ill just try, i'll tell you later.