RimWorld

RimWorld

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Tranquilizer guns (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5
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850.944 KB
Sep 19, 2021 @ 1:47pm
Mar 19 @ 1:00pm
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Tranquilizer guns (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
797 items
Description

Update of Wowchegs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1261792381

- Migrated from old HugsLib settings



[dsc.gg]
[github.com]


Adds tranquilizer rifle, pistol, sleep gas grenades, tranquilizer autoturrets. Tranquilizing mechanics: any affected target gets stacking 'Tranquilized' effect. It's effectiveness depends on target's body size. Grenades makes great AOE sleep gas effect. Now with insanity liquid. Can be made of sleeproot leaves on drugs table.
! Now Huglib mod needs to be installed and loaded before this mod. !

github repository
https://github.com/gwowcheg/rimworld_tranquilizer_guns

1.2 version support added

1.6.1 1.1 version support

1.6 Insanity mechanics.
- Insanity gas mortar shell.
- Insanity gas mine.
- Tranquilizer mortar shell.

1.5.2 HugsLib support.
- Now you can switch between one hit and weight-scale mechanics.
- Sleeproot can be grown in hydroponic farm.

1.5.1 - 1.0 version support.

1.5 Big update
- Some balance
- Added tranq grenades, mines and turrets!
- New plant - sleeproot - used for tranquilizer liquid production
- All added weapons recipies includes tranquilizer liquid as ingredient.

1.4 B19 version support.

1.3 New mechanics
- Now tranquilizer guns not just put 'Anesthetic' effect on target - they add new stacking 'Tranquilized' hediff. Effectiveness of tranquilizer effect depends of target body size. As example, rabbits going down from one shot, human takes 3-4 shots.
- Rifle and pistol got increased accuracy due to new tranquilizer mechanics.
- New sprites!

1.2 Balanced weapons
I guess guns became too weak:
- Rifle and pistol range changed from 15/10 to 18/12.
- Tranquilizer bullet speed increased from 40 to 50. It's a little slower than bolt rifle bullet.

1.1 Balanced weapons:
- Now Rifle has weight of 2 kg, Pistol - 1kg.
- Rifle/Pistol range is 15/10.
- Rifle/Pistol warmup time is 2/1.1
- Both gun now have reduced accuracy
- Reduced tranquilizer bullet speed


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (1)
0
Aug 1, 2022 @ 5:54am
Sleeproot is a... what?
Xane Tempest
33 Comments
Mlie  [author] Mar 30 @ 10:36pm 
@[XGm] XTCProbstA2_TTV This just adds shells to use with the vanilla mortar
Mlie  [author] Mar 30 @ 10:34pm 
@Arcanoxx You should be able to set what shells are allowed on each turret using the normal vanilla menu
[XGm] XTCProbstA2_TTV Mar 30 @ 5:42pm 
Quick question, might sound stupid.Does this have [Tranquilizer Turrets] mod in it. if not i was going to install both. If it is redundant I wasn't going to install one over the other.
Arcanoxx Mar 30 @ 4:07pm 
On the 1.4 version, just wondering how one loads the tranquilzer shells into literally any of the mortars. I'm not seeing an option for it.
Futur Planet Mar 7 @ 7:37am 
How overpowered is this?
Mlie  [author] Dec 19, 2023 @ 4:31am 
@Anoth I can look into it if you have any suggestions of updated values for it. Perhaps you can change them locally until you find a setup that feels better and then do a pr to the gihub-repo with your changes?
Anoth Dec 19, 2023 @ 2:10am 
Would ask for tune if the creator wasnt gone for years, no chance for any tuning ?
Tranquilizers bypass armor, shields too.
nades are busted, they can down in one throw.
Mlie  [author] Dec 18, 2023 @ 10:06pm 
@Anoth You would have to ask the original author about their intentions with the mod
Anoth Dec 18, 2023 @ 7:51pm 
The weapons should do actual damage ? giving heavy bleeding and damage feels off
[JdG] Pejman May 26, 2023 @ 1:03pm 
Woops wrong mod it was from tranquilizer arsenal >_> my bad