RimWorld

RimWorld

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[DISCONTINUED, I gave up] Medieval Overhaul Adjustments
   
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Mod, 1.3
File Size
Posted
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1.272 MB
Sep 14, 2021 @ 12:53pm
Oct 25, 2021 @ 1:01pm
9 Change Notes ( view )

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[DISCONTINUED, I gave up] Medieval Overhaul Adjustments

Description
Various tweaks to Medieval Overhaul, currently consisting of:

Foods:
- resized presser, drying rack and stewpot to 1x1 because really didn't like how much space they took up
- remade dried meat, smoked meat and sausages into meat type ingredients
- fixed the absurd cheese pressing yield
- adjusted grilled sausages meal nutrition to 0.72 and made nutrition ratio to come out like other meals
- wine isn't deadly anymore

Plants:
- rewrote some of the new vegetable's and trees nutrition values and harvest yields to be less confusing
- trees survive winter now

Animals:
- added milk to sheep because why not

Research:
- grouped melee weapons from 6 to 3 research branches

Furniture:
- changed candles (not candlestands) to cost less and work like glowpods because refuelables are to be kept to a minimum in this game due to job updating crappyness
- storage categories for special storage items are enabled by default now
- added linkables to vanilla and VFE Vikings beds

COMPATIBILITY:
- patch to convert Royalty empire to work like an MO faction (disabled if Ogam's mod is present)
- added textures of dark and ancient forest for World Map Beautification
- MorrowRim - Trolls spawn in dark and ancient forest
- HC_Creatures_1 spawn in dark and ancient forest
- Insect Husbandry insects spawn in dark and ancient forest
- Erin's Birds spawn in new biomes

*multiple patches provided by Delta and Quae
Popular Discussions View All (2)
1
Feb 28, 2022 @ 6:24pm
Dependency Error
[Khorne] Shits'N'Giggles
0
Jun 2, 2022 @ 10:55am
Bug: MO Adj. causes initial error that is propagated into CTD with specific mod set.
Kaz
74 Comments
Scullex Dec 27, 2024 @ 9:00pm 
thank you for your work
Serina  [author] Oct 23, 2022 @ 8:48am 
Sorry for not replying for a year. I just gave up on using MO, sorry, there were just too many annoying bits about it/
Betute Oct 2, 2022 @ 9:59am 
Could you patch the alcohol yields please? 25 wort to 5 ale is too much of a loss
Konkursipe Sep 7, 2022 @ 1:07pm 
@Vindicator

Oh jeez thank you dude. I was losing my mind trying to figure out what was the problem.
Akry Sep 3, 2022 @ 9:56pm 
Getting a lot of XML errors on startup.
Also 3 "could not resolve cross-reference errors."

Here is the log.
https://gist.github.com/bagalas/58dd0ecbc9c6fb2aa3941e8a88f6a5a0

Should I worry or these are harmless?
Vindicator Sep 1, 2022 @ 2:17pm 
ATTENTION! Quick note to any others experiencing this issue:
For whatever reason, this mod seems to mess up Faction world generation for me such that an entire planet will contain only three or so factions with 1 settlement each. If you are having faction gen troubles on new game start, test by disabling this one to see if it solves your issue. I tested by using Faction Control and turning the minimum population up to 100, then removed this mod to compare.

I have traced it specifically to the mod folder's "Patches/MO_MedievalRoyaltyPatch.xml" file. Deleting this file makes factions generate normally again, so until the mod author fixes it, delete that file and you should be good to go. It does mean you won't get the Royalty empire changes, but at least means things generate properly.
NoctisTheBogWitch Aug 20, 2022 @ 2:08pm 
Same problem as Metrod and the discussion.
NoctisTheBogWitch Aug 20, 2022 @ 2:07pm 
This mod literally breaks the shattered empire worldgen.
(◣_◢) Aug 7, 2022 @ 10:30am 
I have just released an update for Medieval Empire Overhaul which should fix the incompatibility problem of the two mods, so that all settlements should spawn again as usual during map generation.
AmesNFire Jul 7, 2022 @ 9:21pm 
@Metrod125 and the other two: Can confirm that this mod was causing world generation issues, along with some sort of XML duplicate error with LWM's Deep Storage.
When I removed this mod the XML errors went away and world generation worked properly.