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https://steamcommunity.com/workshop/filedetails/discussion/2559958496/3052863612117185813/?ctp=2
the bug is that, rarely, pawns of custom factions spawn with a default name instead of the custom names. I believe this is not a bug with your mod, but a bug within Rimworld itself.
You commented on my mod to help with name generation.
Could you check your own name gen on 1.4? I think it's also broken in your mod in the new version.
For my mod I fixed it by including nameMaker in GeneDefs/Xenotype.xml since I use a custom xenotype. You use the Baseliner xenotype so it might be different for you. Hope this helps.