RimWorld

RimWorld

279 ratings
Researchable Stat Upgrades Rewritten
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
14.335 MB
Sep 9, 2021 @ 10:11am
Mar 19, 2024 @ 12:05pm
18 Change Notes ( view )

Subscribe to download
Researchable Stat Upgrades Rewritten

In 1 collection by kd8lvt
Kd's Favorite Additions
155 items
Description
Reupload/Rewrite of SS Researchable Stat Upgrades for 1.4

I'll be maintaining this where I can for as long as I can - AKA as long as I stay interested in RimWorld modding. -kd8lvt

REQUIRES XML EXTENSIONS!

Major Updates for 1.4:
> Initial stages of the rewrite are complete. Will be working more on it in the coming weeks.
> Fixed compatibility with Better Ground Penetrating Scanners!
> Some pretty major (hopefully) performance improvements
> ResearchDependentStatDefs can now handle buildings MUCH easier

Major Updates for 1.3:
> Ideology Slaves do not get Combat-related bonuses
> Mod Config

If you encounter any bugs, please send me your HugsLib log through pastebin/gist/etc, as I can't do anything without it. If you can't get HugsLib to export a log for any reason, the Player.log will also work.

Github Repo: https://github.com/kd8lvt/researchablestatupgrades

Adds stat upgrades that can be researched.

====STATS SHOWCASE====
TIERED
Mining: Improves mining speed. Included Pneumatic Picks research back from Alpha 12 for nostalgia.
Growing: Improves harvest speed and harvest success chance.
Building: Improves construction speed and construct success chance.
Animals: Improves animal gather speed and animal gather chance.
Productivity: Improves move speed and global work speed. Also a repeatable research at the end of the tree
v.1.0
Combat: (courtesy of Swenzi) Improves various stats in combat. (Daniel_USA you were just a bit too late :P)
Medical research: (Courtesy of KingSihv) Improves medical operation speed, quality and success chance.

SINGLE
Nutrient Resynthesis: Nutrient paste dispenser uses 33% less resources. 1000 research points. Also back from Alpha 12
Gun turret cooldown: Gun turrets fire shots in bursts of 4 instead of 3. Also back from Alpha 12
v.1.0
Nutrient flavoring: (name from rageage001) reduces mood debuff of eating mutrient paste meal from -4 to -2.
Psychology: (Courtesy of KingSihv) Prisoner recruit chance increased by 15%
v.2.0
Scanner Efficiency: (Courtesy of KingSihv) long-range mineral scanner takes 50% less time to detect new resource but can appear over wider area
Meat Cut Charts: (Courtesy of KingSihv) more meat yield per animal

FAQ
Does this require a new save/colony/world/game/map/thing/stuff/computer/universe to use? No
Can I suggest something? You see the empty spaces in the research tree? Fill them. (Yes)
I've found a bug, what do I do? Tell me how you got to the bug, post a screenshot, and backup your save file because I might ask for it
Do you have the stats in detail? Get the mod, you don't need to do anything, just enter the research screen. If I put it here it might not be up-to-date
My items keep truncating, and it's really annoying what do I do? Right now the solution is to put Researchable Stat Upgrades higher up in the modlist (Thanks Hinanawi-sama). If that doesnt work join in the bug discussions!

Just a few tips on how to make ideas:
1. Does this really work as a research? Maybe your idea is better to be a special item or a special building, instead of a stat upgrade.
2. Think up of an ideal cost/tech level of your research
3. Think up of a nice name!
4. Where would it go in the research tree?
5. That tree is getting rather full, which means short but sweet researches probably have a higher chance of getting in!
Popular Discussions View All (1)
48
Jul 3, 2024 @ 4:53pm
PINNED: Bug Reports
kd8lvt
226 Comments
kd8lvt  [author] Apr 10 @ 3:24pm 
@Scorpio Awesome, I'll remove it from the dependencies then :)
Scorpio Apr 10 @ 11:11am 
just did and seems to be working without errors
kd8lvt  [author] Apr 9 @ 12:20pm 
Nope, it doesn't. No idea. Try running RSU without it and tell me how it goes. RW should still load the list even if it says itts missing a dependency - assuming I'm not actually using it
kd8lvt  [author] Apr 9 @ 12:19pm 
Update:
I don't think it's actually required for RSU to function, I don't have it in my csproj file as a nuget package. I can't remember for the life of me why I ended up adding it to the dependency list here on Steam if it's not needed... Maybe XMLExtensions needs it?
kd8lvt  [author] Apr 9 @ 12:11pm 
@Scorpio
Ah, I wasn't aware hugslib wasn't being maintained anymore. I'll look into migrating away from it, but it might be a minute. I don't actually know where exactly in RSU it's in use, I haven't been able to look at this project in quite a while.
Scorpio Apr 9 @ 11:31am 
hugslib itself is slow and no longer maintained ( said settings because i assumed thats what you were using to make the settings menu )
Ditching it doesn't require a rewriting ( well most mods dont i didnt saw the code of yours )
kd8lvt  [author] Apr 8 @ 3:06pm 
@Scorpio
Do you mean XMLExtensions? I don't use Hugslib for settings.
Doing that would require I rewrite the entire mod again, so I'd rather not. Plus, I don't see it being slow in my testing? XML is slow by nature of its existence, though.
Scorpio Apr 8 @ 1:26pm 
any chance of ditching hugslib? its not needed for settings and slow af
迷雾之歌 Mar 31 @ 9:49pm 
In some cases, the final loop will get stuck.
But if a mod like "Stored Research" is not activated, such issues will not occur.
kd8lvt  [author] Feb 25 @ 10:55am 
That's try three on formatting it properly, I give up lmao