RimWorld

RimWorld

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Fish Traps
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.017 MB
Sep 5, 2021 @ 10:58am
Apr 28, 2024 @ 1:59pm
9 Change Notes ( view )

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Fish Traps

Description
Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

Description
  • Adds two neolithic researches.
  • New building "Fish trap": generates small fish over time, required to be put on water.
  • New building "Fish net": generates small or medium fish, required to be placed on water
  • Buildings need maintenance, which is represented as random damage during the day.
  • After spawning fish, building also receives some damage.
Mod should be ok to add during gameplay. Remove from game at your own risk!

NOTE: This is a beta version of mod, some value may be tweaked in the future.

Bug report
Please include to your bug report logs from the game. Without that, I can't do anything.

Collab
https://github.com/Hazzer/FishTraps

Credits
- Art done by CitizenKanye
- French translation by qux

Support
[ko-fi.com]
Popular Discussions View All (1)
4
Sep 11, 2021 @ 10:52am
Bug Report
Elderion
86 Comments
Protricity Jan 4 @ 12:58pm 
Hazzer, respectfully, it seems you think a higher cover effectiveness means MORE bullets will go through, but the opposite is true. I had a raider take cover behind a fish trap and become pretty much impossible to hit. As it stands, your fish traps provide the same cover as a solid wall.

I don't think a fish trap should be able to be used as cover at all (it's likely submerged in water, right?), but if you disagree, I humbly submit that you can change the fillPercent of the building def to something more reasonable, like 0.15 or less.

Thanks for the amazing mod!
Airstrike Commando Jan 3 @ 8:07pm 
Consider utilizing superior patented fish trap body armor, offering a guaranteed 100% protection rate (75% of the time), and that fallout 4 far harbor Trappers aesthetic. Now nothing can stop you from pursuing the primordial desire to kill an ecosystem of flounders.
Hazzer  [author] Jan 3 @ 2:39pm 
Because of holes in traps. It works great for fish, but bullets can go pass thou. :cool_seagull:
Protricity Jan 3 @ 1:30pm 
Why in the world does a fish trap have a cover effectiveness of 75%?
Rex705 Dec 30, 2024 @ 2:51pm 
Could you make a Fish Traps 2.0 that works with Roos Fishing Spot instead? Sadly, Vanilla fishing conflicts with other mods I use, and it's a bit of a pain. I love this mod but I have moved on from Vanilla Fishing.
Luke Nov 30, 2024 @ 4:48pm 
This mod is really great. But when I use it with "Celcius" mod, when the water is freeze and turn to the ice. The game is crash.
Mask of Humble Oct 28, 2024 @ 4:46am 
I was wondering if you could possibly make a option to dumb down the fish you get from the trap like if Vanilla Expanded Endangered Animals is installed then the traps will generate Raw Fish instead
FuegoRedux May 22, 2024 @ 8:55am 
Made the fishing zone and confirmed that the biome doesn't have fishing support. I'll go ask the author if they would possibly add it. Thanks!
Sig May 22, 2024 @ 8:36am 
Sorry, hadn't noticed there were configurable settings for the mod. Thank you
Hazzer  [author] May 22, 2024 @ 1:07am 
@Sig - you can adjust in mod option how often traps will generate fish, maybe how often traps will catch fish will help?

@FuegoRedux - does you pawn can catch fish normalny using fishing expanded functionality?