RimWorld

RimWorld

Fish Traps
122 Comments
Anker Sep 5 @ 9:08pm 
I would like an Odyssey patch, where it's folded into the Fishing research. Having dedicated research tabs for one or two research projects clutters the research tab immensely in any real modpack.
niko.k.sam Aug 13 @ 2:48pm 
@[FWKZT] Texas Man
Do you have "Minify Everything" or a similar mod? Otherwise you should NOT be able to uninstall fishing traps nor nets.
[FWKZT] Texas Man Aug 6 @ 3:47am 
okay, there's a bug with the fish nets, I dunno what its caused by, but if you uninstall the nets and leave it in storage the resource timer will build up and when placing it back into the water it rapidly catches fish until it either breaks or the timer catches up. I do have Odyssey btw.
Hazzer  [author] Aug 3 @ 6:31am 
New version up:
- Add the possibility to configure fish catch yield for Odyssey.
BrenTenkage Jul 30 @ 12:59am 
oooooooooh see what made me question that was that Hazzor uses a plague doctor mask, and your icon is one too, thought it was the same, so yeah LOL
Hazzer  [author] Jul 30 @ 12:56am 
@BrenTenkage My channel has 5 subs so I guess that is not that same Hazzer xP

@Thranos Yup, had that same feeling during testing. I guess I will add slider to set traps efficiency for odyssey.
Thranos Jul 29 @ 2:43pm 
The amount of fish that the traps give Odyssey seems... anemic.
Is there something I'm not taking into consideration, like better nutrition per fish, or some usage of the fish scarcity mechanic?
BrenTenkage Jul 29 @ 2:12pm 
wait Hazzer...as in the youtuber Hazzer?
A New Player Jul 29 @ 1:31pm 
Just tested it, works now. Thank you!
Hazzer  [author] Jul 29 @ 1:14pm 
@A New Player should work fine now :)
A New Player Jul 28 @ 1:56pm 
No, forgot to mention that.
Hazzer  [author] Jul 28 @ 1:46pm 
@A New Player - do you have odyssey?
A New Player Jul 28 @ 1:31pm 
With VFE Fishing loaded on top, then Fish Traps loaded next, my fish nets seem to be spawning zero fish. I enabled dev mode and kept clicking "Spawn Items (VFE spawner) and it never produced any fish.
(≡◉‿‿◉≡) Jul 27 @ 11:34pm 
Same with the guy below. I think this should now be a prerequisite too.
Cyber Jul 27 @ 10:50pm 
Question: Couldn't this be shifted to the main tab now with the Fishing research as a pre-requisite?

Feel like it would be a bit cleaner but that could also just be me.
Pasaway Jul 27 @ 10:38pm 
Heads up. Rimpy is calling for Vanilla Fishing Expanded as a dependency.
Caelaran Jul 26 @ 1:05pm 
WOOHOOOO, thank you!!!
RAD EMERALD Jul 26 @ 11:01am 
THANK DUDE!
Hazzer  [author] Jul 26 @ 10:05am 
Updated :) The Odyssey trap has 0.6 fishing efficiency and 1.2 efficiency for net fishing. Waiting for you feedback!
GanjaMan [NL] Jul 26 @ 12:50am 
@RAD EMERALD no need to be so blunt, hazzer said he'll update after testing vanilla fishing
ImTheLichBruh Jul 20 @ 5:05pm 
hell yeah update to 1.6
RAD EMERALD Jul 20 @ 2:06am 
pls now update 1.6?
Deggial Jul 17 @ 2:19am 
Thank you, Hazzer.
That's all we need to know.
I'm looking forward to it patiently.

(It's always such an anxious question after new game versions are released. For each and every mod.)
rausmaus Jul 16 @ 7:44pm 
Thanks for planning on integrating for 1.6 and vanilla fishing. This has been a mainstay of my game since I discovered it.
EmilyTheKitten<3 Jul 14 @ 1:18pm 
1,6?
Rayitaly Jul 14 @ 9:59am 
Great Mod! Hope you will find the Time for an update! The game is a diffrent without this mod :-)
Absolute Jul 12 @ 1:29pm 
Your are a wonderful man. Blessings up your household. Seriously, I love this mod. Thanks for keeping up with it.
Hazzer  [author] Jul 12 @ 2:28am 
Mod will be updated, however I havent tested base game fishing yet, so it will take me some time
Puck G. Jul 12 @ 2:13am 
I loveeee this mod, it is used so much in my playthroughs <3 I hope you can find time and energy to update this <3
HappyHappyGameGame Jul 11 @ 11:03pm 
This is a small one that really deserves to be in the main game. It was featured in my recent Robionson Crusoe theme playthrough. That was a 1.5 game, and I'm looking to release a 1.6 version and I would love to keep this mod in the list.

There might be a few bugs to iron out, but fish traps should be in the game. If you watch shows like Alone, they are so central!
Thranos Jul 11 @ 10:48pm 
Hope to see this for 1.6 at some point- It's an excellent source of passive food income for colonies.
andi.999 Jun 19 @ 9:38am 
so both, trap and net still provide the same cover a wall does. is that really working as intended or a mistake?
lol Jun 10 @ 8:13pm 
When using Fish Traps with Celsius (especially multithreaded version v2.5+), freezing water causes a NullReferenceException in TerrainChangePatch.Postfix. It happens when terrain turns into ice and the trap object is already gone. Please consider adding a null check before accessing trap-related code on terrain change. This crash repeats in multi-threaded mode and spams the log.
Mask of Humble Apr 30 @ 3:48am 
I was wondering if anyone has figured out the ratio of traps or nets you need to feed one colonist
mr_sebitor (twitch) Apr 1 @ 5:46pm 
game crashing with "Celcius"
Protricity Jan 4 @ 12:58pm 
Hazzer, respectfully, it seems you think a higher cover effectiveness means MORE bullets will go through, but the opposite is true. I had a raider take cover behind a fish trap and become pretty much impossible to hit. As it stands, your fish traps provide the same cover as a solid wall.

I don't think a fish trap should be able to be used as cover at all (it's likely submerged in water, right?), but if you disagree, I humbly submit that you can change the fillPercent of the building def to something more reasonable, like 0.15 or less.

Thanks for the amazing mod!
Airstrike Commando Jan 3 @ 8:07pm 
Consider utilizing superior patented fish trap body armor, offering a guaranteed 100% protection rate (75% of the time), and that fallout 4 far harbor Trappers aesthetic. Now nothing can stop you from pursuing the primordial desire to kill an ecosystem of flounders.
Hazzer  [author] Jan 3 @ 2:39pm 
Because of holes in traps. It works great for fish, but bullets can go pass thou. :cool_seagull:
Protricity Jan 3 @ 1:30pm 
Why in the world does a fish trap have a cover effectiveness of 75%?
Rex705 Dec 30, 2024 @ 2:51pm 
Could you make a Fish Traps 2.0 that works with Roos Fishing Spot instead? Sadly, Vanilla fishing conflicts with other mods I use, and it's a bit of a pain. I love this mod but I have moved on from Vanilla Fishing.
Luke Nov 30, 2024 @ 4:48pm 
This mod is really great. But when I use it with "Celcius" mod, when the water is freeze and turn to the ice. The game is crash.
Mask of Humble Oct 28, 2024 @ 4:46am 
I was wondering if you could possibly make a option to dumb down the fish you get from the trap like if Vanilla Expanded Endangered Animals is installed then the traps will generate Raw Fish instead
FuegoRedux May 22, 2024 @ 8:55am 
Made the fishing zone and confirmed that the biome doesn't have fishing support. I'll go ask the author if they would possibly add it. Thanks!
Sig May 22, 2024 @ 8:36am 
Sorry, hadn't noticed there were configurable settings for the mod. Thank you
Hazzer  [author] May 22, 2024 @ 1:07am 
@Sig - you can adjust in mod option how often traps will generate fish, maybe how often traps will catch fish will help?

@FuegoRedux - does you pawn can catch fish normalny using fishing expanded functionality?
FuegoRedux May 21, 2024 @ 11:26pm 
Do they traps work on any biome including modded ones? I'm currently on a Lightless Empyrean and traps weren't producing fish.
Sig May 21, 2024 @ 7:08am 
For example right now a small trap got 20 clownfish for a 0.02 nutrition each, and a fish net got 40 sprat for a 0.01 nutrition each. If I understand it correctly then they really produced the same amount of food, but it took the fish net half a day longer
Sig May 21, 2024 @ 7:03am 
There is perhaps a balance issue with fish nets. They produce fish every 2 days vs the 1.5 of the small traps, very often they produce small fish rather than medium, and they take more space so overall less traps can be placed. I don't have hard numbers to back this up, but Im playing a fishing village and the moment I replaced the small traps with the fish nets, I began to produce less fish overall and had to go back to the small traps. Perhaps fish nets should catch only medium fish to compensate?
Ratkon Apr 28, 2024 @ 4:43pm 
Hooray! :gs_joy: