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I've been struggling with the extreme lag that this mod introduces when you add 20+ monorail engines, and I have reworked some of the code to run in worker threads and reduce the number of runs per tick. I'd love to share this with you for you to integrate into the main code line.
There's also a couple of bugs, possibly introduced by game updates in the way that the code work when storing properties about maglev engines, and for me this is game breaking as you have to reset force levels when copying & pasting / welding from blueprints / reloading the game etc. I've hacked a solution into the code, but I'm considering rewriting the seriliaisation code as it could use a bit of work.
Happy to give you what I've done, please let me know if you're interested in merging this into the main branch :).
For everyone else asking if this mod still works - YES IT DOES