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4.225 MB
13 aug. 2021 la 15:04
28 mai la 15:02
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Expanded Espionage and Diplomacy

În 1 colecție creată de Tovius
Expanded Mod Collection
53 obiecte
Descriere
For Stellaris 3.12

This mods adds various features and events centered around diplomacy and espionage. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic.

Feature List

Diplomacy
- Gestalts can research their own diplomacy techs
- New Envoy events
- First contact is Slower
- AI will try to vassalize and attack weakened players more often

New Opinion Modifiers
- More Policy related opinions
- Ascension Perk related opinions
- Nobody likes a slaving despot
- Imperialists dislike each other
- Empires won't like you enslaving or purging their citizens
- They won't like you nerve stapling their citizens, either

Federations:
- Federations are now unlocked by any tradition that unlocks a federation type.
- The Federation tradition now unlocks the Galactic Union federation type, and gives +25% cohesion from envoys, and -25% cohesion penalty from new members
- Galactic Union is always available to Xenophiles, Egalitarians, Diplomatic Corps, and Rogue Servitors.
- Trade Leagues are generally available to Non-Xenophobe Pacifists, unless they have certain civics
- Hegemons are always available to Feudal Societies and Franchising
- Hegemons are always available to Xenophobes (unless Egalitarian or Pacifist)
- Martial Alliances are always available to Barbaric Despoilers, Strength of Legion, Warbots, and Determined Exterminators
- Research Cooperative are available to hive minds with research oriented civics
- Fleet contributions are effectively uncapped
- Association Status respects federation invite laws
- Gestalts can participate in arena combat, selecting a random admiral or general to act as a proxy

Galactic Community
- New Resolutions
- Can form the Galactic Republic, turning the custodianship into a permanent elected office
- New Galactic Republic resolutions
- Law and Order, authoritarian resolution tree
- Galactic Cooperation, xenophile resolution tree
- Galactic Healthcare, pop growth resolution tree
- Can choose a host for the Galactic Senate (similar to founding the galactic market, requires the Federations or Nemesis dlc)
- The Galactic Empire will always host the Galactic Senate
- Ascension, empires can teach others to be psionic, provide gene therapy and grant an advanced trait, or offer cybernetic implants. Empires can opt-out at any time via policy.
- Resolution to protect neutral fleets (enclaves, ext), requires Reverence for Life
- Resolution to protect space crystals
- With Expanded Spaceborn active, you can also protect void clouds and mining drones
- Many changes to vanilla resolutions, see pinned topic for details
- The Imperial Armada can support more ships than the Galactic Defense Force
- Can become emperor during the War in Heaven
- Greater variety in resolution ai weights
- More ethics and civics taken into account when voting
- AI less likely to vote for resolutions that will hurt their federation members (unless hegemon)
- AI is smarter about resolutions that target themselves
- Cannot use most hostile resolutions against the galactic emperor unless imperial authority is under 100
- Proposing and passing certain resolutions may upset certain factions
- Gestalts get slightly more diplomatic weight from pops (to balance out no bonuses from pop happiness)
- Fleet power gives slightly less diplomatic weight

Primitives:
- New Primitive Events
- Primitives advance through early ages more slowly
- New society events that influence their civics and origins
- Instead of immediate nuclear annihilation, Primitives will start a hidden cold war situation that you can influence
- Events surrounding the dead alien 'death god' and the primitives who worship it
- Primitive Insight techs give a small amount of monthly influence

Espionage:
- New and Changed Espionage Operations
- General Changes
- You will no longer automatically learn the location of an empire's capital after first contact
- Information from intel spread out more between different levels.
- New Espionage Focus policy (requires Nemesis)
- Infiltration from empire sprawl has been significantly increased
- Most espionage-related opinion modifiers now stack

Subterfuge Traditions:
- Adoption, infiltration cost of Gather Information and Tap Communications operations are fully refunded
- Information Security, Counterintelligence Operations have no Infiltration Level Cost if concluded smoothly.
- Non-Disclosure Agreement increases hostile operation costs by 25%
- Double Agents, -2 operational difficulty during Acquire Asset operations
- Shadow Recruits, +1 subterfuge and sabotage operation skill

Warfare:
- Warscore modified to give more weight to planet occupations and superior fleets
- War in Heaven, war exhaustion ticks up much more slowly
- Devastation also damages defensive army morale (up to -50%)
- Invading primitives kills off up to 6 primitive pops

Tweaks:
- Information from Intel spread out more between levels
- First contact doesn't automatically reveal capitals
- Penal Colony gives +5% technician, miner, and farmer output
- Thrall Worlds give +5% slave production

Compatability
This mod is not compatible with Galactic Community Expanded, as we both modify the resolution category file.


Recommended Mods
Mods that compliment this mod, or which this mod can tie into

Claims Decay - Dynamic Diplomacy
https://steamcommunity.com/sharedfiles/filedetails/?id=1355094979


Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Discuții populare Vezi toate (7)
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IMPORTANT: Bug Reports
Tovius
57
15 mai la 1:02
IMPORTANT: Suggestions.
Tovius
4
12 nov. 2022 la 18:17
IMPORTANT: Resolutions
Tovius
787 comentarii
Tovius  [autor] 2 iun. la 15:45 
Download the required sub mod
The_Illusive_Man22 2 iun. la 14:51 
@Tovius i found a bug were the Custodian and even Permanent sit on the Council is "blocked" by the mod (i am not using other Galactic Council mods) - it is weird, can you check it out?
Ludren 29 mai la 2:41 
I see program code/variables in the Galactic Community, is that because of this mod? https://imgur.com/a/OV7oLsj
Tovius  [autor] 23 mai la 11:11 
Thanks, but I think I see what the problem is. A fix will be uploaded shortly.
buch0802 23 mai la 10:46 
If you need, I can send detailed items from the profiler in my game for a month and two days.
Tovius  [autor] 23 mai la 10:36 
Indeed, I can make simplifications there and see if that helps.
buch0802 23 mai la 10:32 
Judging by the data from the profiler, I understand that the network_weight calculation itself has become much more complicated.
Tovius  [autor] 23 mai la 10:28 
Getting AI to use more espionage operations has always increased lag dramatically, which is why in vanilla they only steal tech. I had hoped to decrease this by having different strategies for different types of empires, reducing how many operations the ai can consider at a time, but this apparently has only added additional sources of lag.
buch0802 23 mai la 10:28 
As an example in a vanilla game on 3500+ year ai_espionage.spynetworks.federation_empire.network_weight 139.568ms 46890

With mods on 3370+ year
ai_espionage.spynetworks.agro_federation_empire.network_weight 14527.034ms 5795
buch0802 23 mai la 10:22 
When I play with this and other mods, in about 100 years, my performance sags a lot. Through stellaris profiler I collected data and among the 30 most resource-intensive scripts in relation to the vanilla game there are 8 scripts with the beginning "ai_espionage.spynetworks" and the end "network_weight".

Is it related to this mod or some other mod is constantly trying to calculate the strength of the spy network thus overloading the game?