RimWorld

RimWorld

91 ratings
Tactical Ablative Armor (Meat Shields) (Continued)
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
691.996 KB
Aug 9, 2021 @ 6:28am
Mar 27, 2024 @ 2:52pm
4 Change Notes ( view )

Subscribe to download
Tactical Ablative Armor (Meat Shields) (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Mic, Iron Wolf, ThePheonixs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2205528109

- French translation added, thanks qux!



[dsc.gg]
[github.com]


Introducing the latest mobile armor technology on the rim -- people! That's right, you can now take cover behind your own fellow man.

Tactical Ablative Armor
(In other words, meat shields, but they don't need to know that)

All humanoid pawns now provide cover for adjacent pawns. The amount of cover provided depends on the body type of the pawn.

By default, these values are:

- Fat/Hulk: 90% cover
- Male/Female: 50% cover
- Thin: 30% cover

These values (including bodyTypes added by other mods) are tweakable in the mod settings, up to a maximum of 99% cover. Downed pawns also provide this cover, however corpses do not (yet).

I highly suggest giving good armor to your meat shields. While this doesn't increase the cover they provide, it does improve their survivability. Also, give them red shirts.

Integrations
Humanoid Alien Races: Adds a default cover provider for alien races.

Dependencies
Requires Harmony.

Incompatibilities
Incompatible with Combat Extended. It overhauls the whole cover system, so we will not be making it work. As far as I know, CE does this anyway.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


29 Comments
Dubious Sep 24, 2024 @ 6:48pm 
@[岗] Señiorita woofers It's late, but I think I found your issue within that wiki link: " Colonists can shoot over the shoulders of allies up to 5 tiles away from them... Note that standing inside an open door invalidates this immunity for some reason, allowing pawns to be hit with friendly fire even if inside these radii."
Obscure vanilla mechanics be crazy sometimes.
[岗] Señiorita woofers Aug 2, 2024 @ 6:25am 
maybe i am tweaking tho
[岗] Señiorita woofers Aug 2, 2024 @ 6:25am 
they were pretty close. Inside no friendly fire range.
Mlie  [author] Aug 2, 2024 @ 3:43am 
Mlie  [author] Aug 2, 2024 @ 3:37am 
@[岗] Señiorita woofers How close are your shooters to your melee guy?
[岗] Señiorita woofers Aug 2, 2024 @ 2:59am 
Hey im running into a complex issue. When im fighting insects in a doorway with melee guys and some guys with weapons, the guy standing in the doorway fighting in melee acts as a shield for enemies behind him. So my shooters keep shooting the melee guy instead of the enemy.
Mlie  [author] Mar 29, 2024 @ 11:41pm 
@rarewhalerw Please see the Reporting Issues section described above
rarewhalerw Mar 29, 2024 @ 6:59pm 
somehow when i load this map preview wont work
Daevinski Sep 22, 2023 @ 8:58am 
This mod can be combined with Interception Tweaks by Atkana?
[岗] Señiorita woofers Sep 21, 2023 @ 10:01pm 
will do