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I can and had been working in the background to support that, though I haven't found any mods that are (1) small enough for me to try it on (e.g. not RimWorld of Magic right away), (2) can benefit from needs overflowing in a way that I think is a real QoL improvement (e.g. "Sanity" and "Aspirations" from Vanilla Expanded and "Hygiene" from Dubs' mods makes sense to be capped at 100%), any suggestions?
有些奇怪……我的模组根本不碰这个函数会碰的任何信息……
把我的模组原地加回来,报错也会回来吗?(确定是“关闭此Mod会恢复正常”而不是“重启游戏会恢复正常”吗?)
这份报错信息另外提到了萌螈和CommunityFramework。我的模组上次更新是8月22,萌螈上次更新都是8月20,CommunityFramework是8月初,突然开始报错也很奇怪。
能发一份完整存档+模组列表吗?光现有的信息看不出来怎么能跟这个模组有关系的。
Error while determining if Axolotl45543 should have Need Chemical_Alcohol: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 198235D9]
at CF.ShouldHaveNeedPatch+ShouldHaveNeed.Postfix (System.Boolean& __result, RimWorld.NeedDef nd, Verse.Pawn ___pawn) [0x0000f] in <574eda3d80c14370903c6f8a83093082>:0
at RimWorld.Pawn_NeedsTracker.ShouldHaveNeed (RimWorld.NeedDef nd) [0x006a7] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX com.Axolotl.rimworld.mod: Boolean Axolotl.Pawn_NeedsTracker_ShouldHaveNeed_Patch:Prefix(Boolean& __result, NeedDef nd, Pawn ___pawn)
我之前研究过这个!可惜这块的阈值分散在很多很多小人AI的代码里面,想改的话补丁数量/设置选项/代码复杂度都要高好多,而且对模组兼容性和游戏性能危害都挺大的……所以恐怕暂时不会做这个=w=