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SFO? I don't know.
Because they're two changes that didn't feel big enough to make mods on their own. Though they're about the regular AI factions rather than rebels or rogues, this mod changes a bunch of odds-and-ends and it felt right to include them in this.
Also, why did you add "Changed success chance penalty on AI-to-AI confederations."?
It's such shame that you added such random changes, the changes to rogue armies sounded great on their own
In a Vortex campaign, I noticed that Military Allies occasionally attack them after they declare war on the player, but this isn't quite the piratical behaviour I was expecting...
Is this function linked to difficulty at all (I usually play on N/N)?
Not sure I would like the content after "And to those that remain...", hope those won't have clash with other mod I have.