Total War: WARHAMMER II

Total War: WARHAMMER II

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Idle Rogue Armies Fix (Outdated, see description for new version)
   
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Tags: mod, Campaign
File Size
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87.579 KB
Jan 31, 2020 @ 7:23am
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Idle Rogue Armies Fix (Outdated, see description for new version)

Description
piercebuster has made an improved version of this mod here, get this instead!
https://steamcommunity.com/sharedfiles/filedetails/?id=2565917932

-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.

This mod fixes rogue armies being unable to move or do anything past a certain point in the campaign. If you have rogue armies that only seem to be standing there not doing anything at all in late game, this mod will reenable movement for them and make them function normally.

Ive had this issue in every campaign I played where rogue armies would just stop moving altogether past turn 100 or so, and finally came across a way to fix it. Ive seen threads about this bug reaching from the game's release so its a bit odd it hasnt been fixed yet or really even recognised as an issue as far as Im aware considering how much Ive seen it happen first hand (every campaign).

COMPATIBILITY
Compatible with everything, if you already use any of my other Rogue mods like Roguier Rogues or Rogue Empires, this fix is already included with them.

--IMPORTANT--
This fix is now also present in the Community Bug Fix mod but I figured also publishing this on its own for people searching the workshop for a solution. If you are seeing this out of searching to solve the rogue Idle bug, Id reccomend to get the Community Bug Fix instead that will fix this and many other issues.

Savegame compatible.

9 Comments
Anyndel  [author] Sep 21, 2020 @ 8:26am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.
Parzival von Tronje Jul 7, 2020 @ 12:59pm 
I remember too Nagarond was completed purged by skaven and Skeggi and no one of them re-colonized the area. I think without main factions as a enemy around the rogue armys they changed her movement in a passiv modus.
Parzival von Tronje Jul 7, 2020 @ 12:49pm 
Before i used this mod i found 20 rogue armys in turn 700 in Nagarond on one place, and they doing nothing. I pushed 3 of ma armys with this free exp, one rogue army after one, they standing total passiv like sheeps.

I started as "Sudenburg"

Thats why i use this mod. Because the developers never expected somebody arrive turn 700, what you want to do with the power of modding, and find this situation, or they are incompetend... Modders not!!!

For longterm campaigns is this a must have mod, thanks "Anyndel".
Bear Mar 21, 2020 @ 12:21pm 
Yeah just happened in my dwarf campaign, a rogue army is probably standing near silver road for OVER 100 turns already, they randomly even enganged in diplomacy with me at turn 90 or so, just to continue to stand around and do nothing.
Back 2 Life Feb 4, 2020 @ 7:43pm 
As I like spectating rogue armies messing up the world, I do appreciate this. Thank you very much.:steamhappy:
Guvenoren Jan 31, 2020 @ 3:21pm 
This is odd, I have never seen this happen to me. They usually walk around.
Dragon32 Jan 31, 2020 @ 8:08am 
@Moystin:
On the chevrons issue have a read of the Community Bug Fix mod's Discussion thread where it's discussed. Conclusion seems to be that CA have to fix it. A mod may be able to but would be incompatible with all other unit-affecting mods.
Moystin Jan 31, 2020 @ 7:46am 
Interesting mod, altought i prefer to having rogue armies disabled alltogether, i never understood what's the point of rogue factions :P

Off topic, i'm sure you have heard the glitch with experience ranks in mid battles and how it affects stats for better or the worse, i'm curious if it is possible to fix it modding? I've heard from some that it's impossible with modding tools.