RimWorld
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Traits Plus
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Mod, 1.3, 1.4, 1.5, 1.6
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2.444 MB
2021년 8월 2일 오후 3시 08분
2025년 7월 26일 오후 5시 30분
업데이트 노트 22개 (보기)

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Traits Plus

Side1iner님의 1 모음집
Side1iners 'Plus' Series
아이템 8개
설명
Trats Plus

What this mod does:
- Adds about 15 new backstories and some 50 traits to the pool. The traits vary a lot. From rarer stuff with a lot of impact to a pawn, to smaller traits boosting or nerfing a stat. Jobs, skills, stats, thoughts and mood are all changed in different ways.

I also focus a a lot on making the social aspects intertwine better with the traits, so people with similar interests or jobs are more positive towards each other and moody people have a harder time making friends.

Suggestions, discussions and feature previews in Discord
[discord.gg]

Backstories added
- Astronomer. Enthusiastic researcher, crafter and builder. Not very social.

- Botanist. Plants, medicine and intellectual. Especially plants. Incapable of fighting, mining and crafting.

- Combat medic. Great asset to a colony. Very fast tending speed to go with being able to get around the battlefield in a rush.

- Developer. Intellectual and crafting. Boost to research speed.

- Florist. Plants. Preferably nice looking plants.

- Factotum. Easy-going laborer. Not very interested in much except their own job at the moment.

- Riflesmith. Guns and crafting. Especially crafting guns. Not much else.

- Mason. Mining and arts. Preferably at the same time.

- Fighter. Deadly fighter. Deal more and take less damage.

- Junk artist. Makes art out of junk. And is good at it.

- Exile. Kicked out from the last colony. A bit scarred from it and won't risk it again.

- Cage fighter. Deadly fighter in close combat. Blunt damage is the speciality.

- Wild child. Lived with the animals. Grown up in terms of years, but will never not be a child.


Traits added
- Agile fighter. Skilled melee fighter, specialized in swift fighting. Incapable of shooting.

- All out of ♥♥♥♥♥. Incapable of pretty much anything except fighting, mining and dumb labor. High pain threshold and low mental break threshold. Basically a numb person.

- Astronomer. Specialized in all things spacy.

- Authoritarian. A person of natural authority. Great to have in a colony (especially if you're playing with 'Ideology'), except they won't do manual labor.

- Backpacker. Likes things that has to do with hiking and being outdoors (packing stuff, hunting, plants, animals). Boost to min+max temperatures.

- Behemoth. Huge (and very strong!), but pretty slow in two different ways.

- Botanist. Specialized in all things growing.

- Braggart. A bit obnoxious, but bonus to trading.

- Cautious. Better safe than sorry. Does everything a little slower, but mitigates some risks here and there because of it.

- Cheerful. A bucket full of joy. Mood boosts and has a tendency to rub off on people. Not great for guarding prisoners or slaves.

- Clever. Lots of small boost to pretty much everything. Escpecially to intellectual and medical stuff.

- Combat medic. Used to the dire views of battlefield and war. Experienced, but weighed down.

- Complainer. Just a regular party pooper.

- Daredevil. Definition of the expression 'head on'. A positive person, but takes extra damage from everything.

- Defensive fighter. Lesser skilled fighter who takes less damage.

- Determined. Strong characters. Won't fold easily.

- Developer. Upwards and onwards! Specialized in making progress.

- Devout (Ideology needed). Non-violent person of the faith.

- Direct hitter A little bit used to fighting.

- Doer Does what needs to be done.

- Doomed. These characters are doomed. And they're looking it.

- Early riser. A breath of fresh air. Wakes up early every day, always with a smile on their faces.

- Edgy. Easily annoyed, not a people person. Higher risk of social fighting. Very effective when guarding slaves.

- Exile. It's hard finding a place to call home on the Rim. Please let them stay?

- Flincher. Lousy fighter. A good change they'll get hit.

- Fighter. Good to have around when the going gets rough.

- Florist. Flowers. Trees. Flowers!

- Freerunner. Fast and agile. But not very strong.

- Go-getter. Wants it. Gets it.

- Healthy routines. Physically fit. Small boosts to all things health.

- Indirect hitter A little lost on the battlefield.

- Junk artist It may not always look fancy - but making something out of nothing really is a skill.

- Likes fall. Likes fall and is happy that time of year. In spring, not so much.

- Likes spring. Likes spring and is happy that time of year. In fall, not so much.

- Likes summer. Likes summer and is happy that time of year. In winter, not so much.

- Likes winter. Likes winter and is happy that time of year. In summer, not so much.

- Living bioreactor. Eats a ton, but has a healthy and strong body to show for it. Boosts to health, immunity and resting rate.

- Mason. Rock and stone!

- Mauler. Fearsome, brutish fighter. Good to have on your side.

- Riflesmith. Good to have by a workbench. Especially a workbench where weapons are made.

- Ruthless. An unfriendly, violent person. Gets their point across, though.

- Sloppy. Works fast. Not very well.

- Small talker. Pretty much the opposite of an 'Edgy' person. Not great around slaves - but an asset at the dinner table.

- Spindly. Moves rather fast, but on long, fragile limbs with less than perfect control.

- Steady hands. Unusually steady hands. Makes for good precision.

- Substance tolerant. Hit them up! Again! They won't even notice.

- Uncultured. Basically a pretty boring person.

- Wild child. Born and raised in the wild. And they'll stay wild.

- Zealot (Ideology needed). A little more violent enforcer of the faith.


Other mods for a more traitful life
If you are like me and really like traits and the flavor it brings to this great game, take a look at my mod Trait Slots Plus, making it possible to have more trait slots (Biotech compatible)!

Fellow modder KingDomRock made a Chinese translation for the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2566315193

인기 토론 모두 보기(4)
12
2025년 7월 31일 오전 11시 54분
Do you have an awesome idea for a trait (but don't have the energy to make a mod for it yourself)? Post it here!
Side1iner
3
2021년 9월 21일 오전 3시 06분
Do you use a trait mod I didn't list in the description? Post it here!
Side1iner
1
2023년 12월 6일 오전 4시 21분
Did you find someting horribly unbalanced? Post it here!
Side1iner
댓글 156
TritiumQQQ 2025년 8월 1일 오전 9시 54분 
Hi!:celeste_strawberry: I very like this mod,so I have made a new CN Translation mod for this awesome mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3539636548
Slice of Thanatoast 2025년 7월 30일 오전 6시 11분 
How does Living Bioreactor work with increasing health, all the body parts on a pawn that possesses it seems to be the same?

(Also the description for the trait seems to use an "an" instead of "and")

"She/He eats a lot, but has a lot of energy -an- strength in return"
Side1iner  [작성자] 2025년 7월 28일 오후 6시 38분 
Discord server
We have created a new Discord server. Suggestions, feedback and input on future new features etc all welcome!
https://discord.gg/xWadkMZn35

@bash: Thank you! I've gotten my hands full for sure! It's fun though!
bash 2025년 7월 27일 오후 10시 01분 
BRO YOU ARE COOKING WITH YOUR MODS MAAAAAN. NOW I GOTTA SUB TO THEM ALL DAMN YOU
Side1iner  [작성자] 2025년 7월 27일 오후 3시 09분 
@snake: Thanks for the reports! Will have to update again apparently. Will look at it as soon as I have the time!
snake 2025년 7월 27일 오전 9시 22분 
same for agile fighter and behemoth
snake 2025년 7월 27일 오전 9시 20분 
you can use
<MeleeCooldownFactor>-0.5</MeleeCooldownFactor>

instead of
<MeleeWeapon_CooldownMultiplier>-0.5</MeleeWeapon_CooldownMultiplier>
which doesnt work
snake 2025년 7월 27일 오전 9시 15분 
melee cooldown on "mauler" doesnt do anything, same as before
snake 2025년 7월 27일 오전 4시 04분 
Thanks for your work modder
Side1iner  [작성자] 2025년 7월 26일 오후 5시 57분 
I also updated the description! Can't believe we have had traits for two years not even listed... Should be a little more up-to-date now.

Also, 'Blader' is now 'Agile fighter' and 'Cage fighter/Brute' is now 'Mauler'.