RimWorld

RimWorld

308 ratings
Traits Plus
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Mod, 1.3, 1.4, 1.5, 1.6
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2.444 MB
Aug 2, 2021 @ 3:08pm
Jul 26 @ 5:30pm
22 Change Notes ( view )

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Traits Plus

In 1 collection by Side1iner
Side1iners 'Plus' Series
8 items
Description
Trats Plus

What this mod does:
- Adds about 15 new backstories and some 50 traits to the pool. The traits vary a lot. From rarer stuff with a lot of impact to a pawn, to smaller traits boosting or nerfing a stat. Jobs, skills, stats, thoughts and mood are all changed in different ways.

I also focus a a lot on making the social aspects intertwine better with the traits, so people with similar interests or jobs are more positive towards each other and moody people have a harder time making friends.

Suggestions, discussions and feature previews in Discord
[discord.gg]

Backstories added
- Astronomer. Enthusiastic researcher, crafter and builder. Not very social.

- Botanist. Plants, medicine and intellectual. Especially plants. Incapable of fighting, mining and crafting.

- Combat medic. Great asset to a colony. Very fast tending speed to go with being able to get around the battlefield in a rush.

- Developer. Intellectual and crafting. Boost to research speed.

- Florist. Plants. Preferably nice looking plants.

- Factotum. Easy-going laborer. Not very interested in much except their own job at the moment.

- Riflesmith. Guns and crafting. Especially crafting guns. Not much else.

- Mason. Mining and arts. Preferably at the same time.

- Fighter. Deadly fighter. Deal more and take less damage.

- Junk artist. Makes art out of junk. And is good at it.

- Exile. Kicked out from the last colony. A bit scarred from it and won't risk it again.

- Cage fighter. Deadly fighter in close combat. Blunt damage is the speciality.

- Wild child. Lived with the animals. Grown up in terms of years, but will never not be a child.


Traits added
- Agile fighter. Skilled melee fighter, specialized in swift fighting. Incapable of shooting.

- All out of ♥♥♥♥♥. Incapable of pretty much anything except fighting, mining and dumb labor. High pain threshold and low mental break threshold. Basically a numb person.

- Astronomer. Specialized in all things spacy.

- Authoritarian. A person of natural authority. Great to have in a colony (especially if you're playing with 'Ideology'), except they won't do manual labor.

- Backpacker. Likes things that has to do with hiking and being outdoors (packing stuff, hunting, plants, animals). Boost to min+max temperatures.

- Behemoth. Huge (and very strong!), but pretty slow in two different ways.

- Botanist. Specialized in all things growing.

- Braggart. A bit obnoxious, but bonus to trading.

- Cautious. Better safe than sorry. Does everything a little slower, but mitigates some risks here and there because of it.

- Cheerful. A bucket full of joy. Mood boosts and has a tendency to rub off on people. Not great for guarding prisoners or slaves.

- Clever. Lots of small boost to pretty much everything. Escpecially to intellectual and medical stuff.

- Combat medic. Used to the dire views of battlefield and war. Experienced, but weighed down.

- Complainer. Just a regular party pooper.

- Daredevil. Definition of the expression 'head on'. A positive person, but takes extra damage from everything.

- Defensive fighter. Lesser skilled fighter who takes less damage.

- Determined. Strong characters. Won't fold easily.

- Developer. Upwards and onwards! Specialized in making progress.

- Devout (Ideology needed). Non-violent person of the faith.

- Direct hitter A little bit used to fighting.

- Doer Does what needs to be done.

- Doomed. These characters are doomed. And they're looking it.

- Early riser. A breath of fresh air. Wakes up early every day, always with a smile on their faces.

- Edgy. Easily annoyed, not a people person. Higher risk of social fighting. Very effective when guarding slaves.

- Exile. It's hard finding a place to call home on the Rim. Please let them stay?

- Flincher. Lousy fighter. A good change they'll get hit.

- Fighter. Good to have around when the going gets rough.

- Florist. Flowers. Trees. Flowers!

- Freerunner. Fast and agile. But not very strong.

- Go-getter. Wants it. Gets it.

- Healthy routines. Physically fit. Small boosts to all things health.

- Indirect hitter A little lost on the battlefield.

- Junk artist It may not always look fancy - but making something out of nothing really is a skill.

- Likes fall. Likes fall and is happy that time of year. In spring, not so much.

- Likes spring. Likes spring and is happy that time of year. In fall, not so much.

- Likes summer. Likes summer and is happy that time of year. In winter, not so much.

- Likes winter. Likes winter and is happy that time of year. In summer, not so much.

- Living bioreactor. Eats a ton, but has a healthy and strong body to show for it. Boosts to health, immunity and resting rate.

- Mason. Rock and stone!

- Mauler. Fearsome, brutish fighter. Good to have on your side.

- Riflesmith. Good to have by a workbench. Especially a workbench where weapons are made.

- Ruthless. An unfriendly, violent person. Gets their point across, though.

- Sloppy. Works fast. Not very well.

- Small talker. Pretty much the opposite of an 'Edgy' person. Not great around slaves - but an asset at the dinner table.

- Spindly. Moves rather fast, but on long, fragile limbs with less than perfect control.

- Steady hands. Unusually steady hands. Makes for good precision.

- Substance tolerant. Hit them up! Again! They won't even notice.

- Uncultured. Basically a pretty boring person.

- Wild child. Born and raised in the wild. And they'll stay wild.

- Zealot (Ideology needed). A little more violent enforcer of the faith.


Other mods for a more traitful life
If you are like me and really like traits and the flavor it brings to this great game, take a look at my mod Trait Slots Plus, making it possible to have more trait slots (Biotech compatible)!

Fellow modder KingDomRock made a Chinese translation for the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2566315193

Popular Discussions View All (4)
12
Jul 31 @ 11:54am
Do you have an awesome idea for a trait (but don't have the energy to make a mod for it yourself)? Post it here!
Side1iner
3
Sep 21, 2021 @ 3:06am
Do you use a trait mod I didn't list in the description? Post it here!
Side1iner
1
Dec 6, 2023 @ 4:21am
Did you find someting horribly unbalanced? Post it here!
Side1iner
156 Comments
TritiumQQQ Aug 1 @ 9:54am 
Hi!:celeste_strawberry: I very like this mod,so I have made a new CN Translation mod for this awesome mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3539636548
Slice of Thanatoast Jul 30 @ 6:11am 
How does Living Bioreactor work with increasing health, all the body parts on a pawn that possesses it seems to be the same?

(Also the description for the trait seems to use an "an" instead of "and")

"She/He eats a lot, but has a lot of energy -an- strength in return"
Side1iner  [author] Jul 28 @ 6:38pm 
Discord server
We have created a new Discord server. Suggestions, feedback and input on future new features etc all welcome!
https://discord.gg/xWadkMZn35

@bash: Thank you! I've gotten my hands full for sure! It's fun though!
bash Jul 27 @ 10:01pm 
BRO YOU ARE COOKING WITH YOUR MODS MAAAAAN. NOW I GOTTA SUB TO THEM ALL DAMN YOU
Side1iner  [author] Jul 27 @ 3:09pm 
@snake: Thanks for the reports! Will have to update again apparently. Will look at it as soon as I have the time!
snake Jul 27 @ 9:22am 
same for agile fighter and behemoth
snake Jul 27 @ 9:20am 
you can use
<MeleeCooldownFactor>-0.5</MeleeCooldownFactor>

instead of
<MeleeWeapon_CooldownMultiplier>-0.5</MeleeWeapon_CooldownMultiplier>
which doesnt work
snake Jul 27 @ 9:15am 
melee cooldown on "mauler" doesnt do anything, same as before
snake Jul 27 @ 4:04am 
Thanks for your work modder
Side1iner  [author] Jul 26 @ 5:57pm 
I also updated the description! Can't believe we have had traits for two years not even listed... Should be a little more up-to-date now.

Also, 'Blader' is now 'Agile fighter' and 'Cage fighter/Brute' is now 'Mauler'.