Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
that was weird but just resolved. I didnt install mod for 1.4 before this problem so i dont think it's caching issue. no idea
let me verify if the mod directory has correct contents once im back home.
Tell me if there's any specific information u need to set up the hypothesis
I've been using my self-compiled repair items mod in my rimworld/mods folder for past few days. It's recognized as a mod for version 1.5 as inteded.
Then yesterday I tryed to install repair items by subscribing workshop to get updated version, then the game complains that it's not compatible for version 1.5 but 1.4.
In its source folder I saw MoonyRepairClasses.cs which I believe is renamed to RepairItems.cs in recent update.
Any chance I downloaded outdated version by subbing?
Regarding the game version it works for 1.3, 1.4 and 1.5 and automatically detects which you are playing on, can you provide any more information about the problem you are having?
First, when I go into mod settings I see Repair Items listed twice. Clicking on either gives the same options. I tried removing it and re-downloading/installing (I use rimpy and download local copies of all my mods), but no change.
Here is second issue log info:
SaveableFromNode exception: System.InvalidCastException: Specified cast is not valid.
[Ref FAC2E1BB]
at (wrapper castclass) System.Object.__castclass_with_cache(object,intptr,intptr)
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00202] in <957a20e0be784a65bc32cf449445b937>:0
Subnode:
<ModSettings Class="MoonyRepair.RepairSettings" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
If you'd like my full log, I'm happy to share it. Thanks.