RimWorld

RimWorld

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Repair Items
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.544 MB
Aug 2, 2021 @ 12:44pm
Apr 20 @ 9:10am
19 Change Notes ( view )

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Repair Items

Description
Allow pawns to repair weapons and apparel like they do buildings.

How it works:
- Speed determined by General Labour Speed and prioritised at the end of Crafting Jobs e.g if a pawn is assigned to crafting and there are no crafting jobs, they will repair items before checking the next category of job.
- Valid target items are chosen by you in the Mod Settings menu.
- Mod Settings page allows for choosing what to repair and when to repair it, see screenshots to find this menu.

This is my first attempt at a mod so any feedback or issue reports would be appreciated.

Compatability:
- Versions 1.3, 1.4 and 1.5 supported
- No reason it shouldnt work with/without Royalty/Ideology/Biotech/Anomaly.
- I believe the jobs appear in the Work Tab mod by Fluffy as "Repair Damaged Weapon" and "Repair Damaged Apparel" under Crafting.

GitHub: https://github.com/moony47/RimWorld_RepairItems

For the Chinese Patch by KingDomRock:
- Repair Items修理物品汉化: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2567143443
138 Comments
trooper11 Apr 27 @ 10:09am 
@Moony Sorry for the late reply, but it took me a while to back to testing. I can confirm that going and deleting the config file fixed that error, but I also had to completely delete the mod and re download it as well, then the issue was gone for good. I will say there was only a single config file in that folder, so nothing had been duplicated there. Thanks for the help!
Ulterior The Panzie Apr 24 @ 5:35pm 
It's doing the same thing for me; showing up as 1.4 mod.
Moony  [author] Apr 24 @ 6:37am 
Okay strange, maybe just steam not realising it needed the update perhaps.
utata Apr 23 @ 10:39pm 
It automatically fixed yesterday all of the sudden.
that was weird but just resolved. I didnt install mod for 1.4 before this problem so i dont think it's caching issue. no idea
Moony  [author] Apr 23 @ 12:41pm 
The mod folder should contain 4 folders: 1.3/ 1.4/ 1.5/ About/ and a file LoadFolders.xml which determines which version of the mod to use. Are all of these present?
utata Apr 21 @ 9:59pm 
I think the mod folder didn't have sub dir '1.3' and '1.4' last time i saw which is a bit weird.
let me verify if the mod directory has correct contents once im back home.
Tell me if there's any specific information u need to set up the hypothesis
utata Apr 21 @ 9:52pm 
sorry for not giving info well.
I've been using my self-compiled repair items mod in my rimworld/mods folder for past few days. It's recognized as a mod for version 1.5 as inteded.
Then yesterday I tryed to install repair items by subscribing workshop to get updated version, then the game complains that it's not compatible for version 1.5 but 1.4.
In its source folder I saw MoonyRepairClasses.cs which I believe is renamed to RepairItems.cs in recent update.
Any chance I downloaded outdated version by subbing?
Moony  [author] Apr 21 @ 7:21am 
It's possible that the updated version of the mod has created a second settings file at "C:\Users\[username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config", going here and deleting the old one, or if you can't work out which that is, deleting both should just reset the settings to default. The second error seems to be related to the settings as well, so let me know if the first fix solves the second too. Thanks.

Regarding the game version it works for 1.3, 1.4 and 1.5 and automatically detects which you are playing on, can you provide any more information about the problem you are having?
utata Apr 21 @ 1:33am 
unable to use since it's recognized as for version 1.4 for some reason
trooper11 Apr 20 @ 6:56pm 
I'm in the middle of rebuilding my mod list around 1.5 and after alot of tweaking, I'm almost there. I'm noticing two issues related to this mod, so I thought I should share them.

First, when I go into mod settings I see Repair Items listed twice. Clicking on either gives the same options. I tried removing it and re-downloading/installing (I use rimpy and download local copies of all my mods), but no change.

Here is second issue log info:

SaveableFromNode exception: System.InvalidCastException: Specified cast is not valid.
[Ref FAC2E1BB]
at (wrapper castclass) System.Object.__castclass_with_cache(object,intptr,intptr)
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00202] in <957a20e0be784a65bc32cf449445b937>:0
Subnode:
<ModSettings Class="MoonyRepair.RepairSettings" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

If you'd like my full log, I'm happy to share it. Thanks.