RimWorld
346 beoordelingen
Omni Core Drill (Continued)
7
2
5
2
2
2
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Bestandsgrootte
Geplaatst op
Bijgewerkt op
377.802 KB
31 jul 2021 om 13:23
12 apr om 7:54
6 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Omni Core Drill (Continued)

In 1 verzameling van Mlie
Mlie's resurrected mods
825 items
Omschrijving

Update of DoctorVanGogh, TheUbie and pointcaches mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1089876213

- Updated the previews with the correct texture



[dsc.gg]
[github.com]


A Rimworld mod offering a deep core drill that supports any mineable material (vanilla or mod-added) out of the box. If it's in a map (not necessarily yours), it can be found by the core drill. You just need enough power and work by your pawns

Supports any material that could be found in a map as a mineable rock.

Depending on material rarity and properties, drilling for that material will take more or less work and produce higher or lower yields.

For example drilling for Components is quite inefficient due to the small cluster size and low yield of compacted machinery. Plasteel on the other hand - while much rarer and harder to mine (and drill) - will yield significantly higher amounts of material because of the large cluster size and high yields.

Configuration
You can manually change the amount of work needed/material yielded per materia, per game!. By default a material's rarity/lump size/etc. are crunched[github.com] to set those values.
Via the ingame Options, Mod Options you can tweak those values from 1/4x to 4x.

So if you want to have one high tech game with utterly overflowing amounts of unobtanium, just increase it's yield to max. And if you want to have another game where there is just no Steel to be found... go for it!


(Un-)Install
Can be installed into existing savegames. Can be safely uninstalled once all bills on the core drill(s) and the drills themselves are removed/deconstructed


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


102 opmerkingen
JKthree 13 jun om 19:17 
Strange issue since I started trying this again in 1.5.
No matter what settings i set for lump size/yield, storyteller settings etc, vanilla items produced by the Omni Core Drill will only be in quantities of 1
Mlie  [auteur] 2 jun om 10:45 
@AlShegardy92 Sorry, bioferrite does not have the properties to calculate mining values so I cant add it.
AlShegardy92 2 jun om 10:28 
can u add bioferrite to the drillable minerals ?
Dr.Chocolate 27 mei om 10:19 
LMAO at those last 2 comments
Mlie  [auteur] 9 mei om 15:46 
@tylerkind2 No, why would it?
tylerkind2 9 mei om 15:11 
Does this mod work alongside the original?
Mlie  [auteur] 5 mei om 11:26 
@9bananas I see, well folder names doesnt matter, they are just for organization
9bananas 5 mei om 10:31 
\Steam\steamapps\workshop\content\294100\2562491370\Defs\WorkDiverDefs

it's the name of the folder, figured it's probably meant to say WorkGiverDefs with a G
Mlie  [auteur] 5 mei om 8:35 
@9bananas Where do you read this?
9bananas 5 mei om 8:07 
one last thing: is it supposed to say "WorkDiverDefs" in the Defs, or is that a typo?