RimWorld
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Omni Core Drill (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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31/jul./2021 às 13:23
12 de abr. às 7:54
6 notas de atualização ( ver )

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Omni Core Drill (Continued)

Em 1 coleção de Mlie
Mlie's resurrected mods
825 itens
Descrição

Update of DoctorVanGogh, TheUbie and pointcaches mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1089876213

- Updated the previews with the correct texture



[dsc.gg]
[github.com]


A Rimworld mod offering a deep core drill that supports any mineable material (vanilla or mod-added) out of the box. If it's in a map (not necessarily yours), it can be found by the core drill. You just need enough power and work by your pawns

Supports any material that could be found in a map as a mineable rock.

Depending on material rarity and properties, drilling for that material will take more or less work and produce higher or lower yields.

For example drilling for Components is quite inefficient due to the small cluster size and low yield of compacted machinery. Plasteel on the other hand - while much rarer and harder to mine (and drill) - will yield significantly higher amounts of material because of the large cluster size and high yields.

Configuration
You can manually change the amount of work needed/material yielded per materia, per game!. By default a material's rarity/lump size/etc. are crunched[github.com] to set those values.
Via the ingame Options, Mod Options you can tweak those values from 1/4x to 4x.

So if you want to have one high tech game with utterly overflowing amounts of unobtanium, just increase it's yield to max. And if you want to have another game where there is just no Steel to be found... go for it!


(Un-)Install
Can be installed into existing savegames. Can be safely uninstalled once all bills on the core drill(s) and the drills themselves are removed/deconstructed


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


102 comentário(s)
JKthree 13 de jun. às 19:17 
Strange issue since I started trying this again in 1.5.
No matter what settings i set for lump size/yield, storyteller settings etc, vanilla items produced by the Omni Core Drill will only be in quantities of 1
Mlie  [autor(a)] 2 de jun. às 10:45 
@AlShegardy92 Sorry, bioferrite does not have the properties to calculate mining values so I cant add it.
AlShegardy92 2 de jun. às 10:28 
can u add bioferrite to the drillable minerals ?
Dr.Chocolate 27 de mai. às 10:19 
LMAO at those last 2 comments
Mlie  [autor(a)] 9 de mai. às 15:46 
@tylerkind2 No, why would it?
tylerkind2 9 de mai. às 15:11 
Does this mod work alongside the original?
Mlie  [autor(a)] 5 de mai. às 11:26 
@9bananas I see, well folder names doesnt matter, they are just for organization
9bananas 5 de mai. às 10:31 
\Steam\steamapps\workshop\content\294100\2562491370\Defs\WorkDiverDefs

it's the name of the folder, figured it's probably meant to say WorkGiverDefs with a G
Mlie  [autor(a)] 5 de mai. às 8:35 
@9bananas Where do you read this?
9bananas 5 de mai. às 8:07 
one last thing: is it supposed to say "WorkDiverDefs" in the Defs, or is that a typo?