RimWorld

RimWorld

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Omni Core Drill (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
378.043 KB
Jul 31, 2021 @ 1:23pm
Sep 5, 2024 @ 5:39am
7 Change Notes ( view )

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Omni Core Drill (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
915 items
Description

Update of DoctorVanGogh, TheUbie and pointcaches mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1089876213

- Updated the previews with the correct texture
- Cost of the drill
-- 2000 Steel
-- 10 Components
-- 400 Plasteel
-- 75 Additional Metal

Info regarding Beyond Our Reach
That mod makes the drill much harder to get as it locks it behind its own research and materials.
If you do not like this change, please see the patch by Harmonea that reverses the changes

Also check out the retexture by OganessonG



[dsc.gg]
[github.com]


A Rimworld mod offering a deep core drill that supports any mineable material (vanilla or mod-added) out of the box. If it's in a map (not necessarily yours), it can be found by the core drill. You just need enough power and work by your pawns

Supports any material that could be found in a map as a mineable rock.

Depending on material rarity and properties, drilling for that material will take more or less work and produce higher or lower yields.

For example drilling for Components is quite inefficient due to the small cluster size and low yield of compacted machinery. Plasteel on the other hand - while much rarer and harder to mine (and drill) - will yield significantly higher amounts of material because of the large cluster size and high yields.

Configuration
You can manually change the amount of work needed/material yielded per materia, per game!. By default a material's rarity/lump size/etc. are crunched[github.com] to set those values.
Via the ingame Options, Mod Options you can tweak those values from 1/4x to 4x.

So if you want to have one high tech game with utterly overflowing amounts of unobtanium, just increase it's yield to max. And if you want to have another game where there is just no Steel to be found... go for it!


(Un-)Install
Can be installed into existing savegames. Can be safely uninstalled once all bills on the core drill(s) and the drills themselves are removed/deconstructed


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


150 Comments
Mlie  [author] May 31 @ 5:23am 
@Grays Since you havent provided a link to the mod you are talking about I cant really test this.
They probably need to modify their values as the time is based on the normal mining time
Grays May 31 @ 4:57am 
Having an issue with Expand Materials Metals, they are supported by omni core drill but waaaaaay to easy to drill. Even titanium is just drilled in a fraction of the time steel is drilled. I went into the config menu but the menu appears broken, it isn't listing the times for any materials. Even if it did, with the sliders present it wouldn't be able to balance the modded metals without affecting the core metals, so we'd need an individual per-metal field to change how long it takes.
Mlie  [author] May 25 @ 2:37pm 
@Wimpypumpkin Please see the Reporting Issues section described above
Wimpypumpkin May 25 @ 2:22pm 
Cant seem to adjust the required dig amount or sum of individual materials anymore.
Mlie  [author] May 11 @ 12:46pm 
@TheBronzeWarrior Sure
TheBronzeWarrior May 11 @ 12:15pm 
Mlie could you add the cost of their construction to description?
Tone-DEAF Apr 23 @ 9:57am 
@Mlie great, thanks
Mlie  [author] Apr 23 @ 8:40am 
@Tone-DEAF Anything that affects deep-drilling speed
Tone-DEAF Apr 23 @ 8:34am 
i'm sure this is probably obvious but does this benefit from drill speed increases? like drill arms or drilling specialization?
The Space Pope Feb 17 @ 6:28pm 
Aha! In regards to my comment on Jan 26 in which I stated that I was unable to view some mod options I figured out the problem.

It turned out that because I had the UI scaled to 1.5 the mod options under the "Material", "Work", or "Yield" columns were not properly displaying. By reverting the UI scale back to 1 I am able to view and change the options in these columns.

Hopefully this helps someone!